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Custom lore don't load from .xml language file


SackCastellon

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I don't know why the custom lore of my items don't load from the .xml file, but it load the items name.

 

width=800 height=449https://dl.dropboxusercontent.com/u/184200482/img/2013-11-23_17.54.11.png[/img]

 

width=800 height=449https://dl.dropboxusercontent.com/u/184200482/img/2013-11-23_17.54.24.png[/img]

 

LoreLoader.class

package SackCastellon.betterwood.library.loader;

import net.minecraft.util.StatCollector;

public class LoreLoader {

public static String HeadSword = StatCollector.translateToLocal("lore.head.sword");
public static String HandleSword = StatCollector.translateToLocal("lore.handle.sword");
public static String HeadShovel = StatCollector.translateToLocal("lore.head.shovel");
public static String HandleShovel = StatCollector.translateToLocal("lore.handle.shovel");
public static String HeadPickaxe = StatCollector.translateToLocal("lore.head.pickaxe");
public static String HandlePickaxe = StatCollector.translateToLocal("lore.handle.pickaxe");
public static String HeadAxe = StatCollector.translateToLocal("lore.head.axe");
public static String HandleAxe = StatCollector.translateToLocal("lore.handle.axe");
public static String HeadHoe = StatCollector.translateToLocal("lore.head.hoe");
public static String HandleHoe = StatCollector.translateToLocal("lore.handle.hoe");

public static String Oak = StatCollector.translateToLocal("lore.oak");
public static String Spruce = StatCollector.translateToLocal("lore.spruce");
public static String Birch = StatCollector.translateToLocal("lore.birch");
public static String Jungle = StatCollector.translateToLocal("lore.jungle");
public static String Acacia = StatCollector.translateToLocal("lore.acacia");
public static String DarkOak = StatCollector.translateToLocal("lore.darkOak");
public static String Stone = StatCollector.translateToLocal("lore.stone");
public static String Iron = StatCollector.translateToLocal("lore.iron");
public static String Gold = StatCollector.translateToLocal("lore.gold");
public static String Diamond = StatCollector.translateToLocal("lore.diamond");

public static String EBXL_Acacia = StatCollector.translateToLocal("lore.ebxl.acacia");
public static String EBXL_BaldCypress = StatCollector.translateToLocal("lore.ebxl.baldCypress");
public static String EBXL_Cypress = StatCollector.translateToLocal("lore.ebxl.cypress");
public static String EBXL_Fir = StatCollector.translateToLocal("lore.ebxl.fir");
public static String EBXL_JapaneseMaple = StatCollector.translateToLocal("lore.ebxl.japaneseMaple");
public static String EBXL_RainbowEucalyptus = StatCollector.translateToLocal("lore.ebxl.rainbowEucalyptus");
public static String EBXL_Redwood = StatCollector.translateToLocal("lore.ebxl.redwood");
public static String EBXL_Sakura = StatCollector.translateToLocal("lore.ebxl.sakura");
public static String EBXL_Autumn = StatCollector.translateToLocal("lore.ebxl.autumn");

public static String Material = StatCollector.translateToLocal("lore.material");
public static String BowlMaterial = StatCollector.translateToLocal("lore.material.bowl");

}

 

Main class

package SackCastellon.betterwood;

import java.io.File;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;

import SackCastellon.betterwood.proxy.*;
import SackCastellon.betterwood.api.*;
import SackCastellon.betterwood.library.handler.*;
import SackCastellon.betterwood.library.helper.*;
import SackCastellon.betterwood.library.loader.*;
import SackCastellon.betterwood.library.reference.*;
import SackCastellon.core.library.helper.Version;

import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid=Reference.MODID, name=Reference.NAME, version=Reference.VERSION, dependencies=Reference.DEPENDENCIES)
@NetworkMod(clientSideRequired=true, serverSideRequired=true)
public class BetterWood {

	@Instance(Reference.MODID)
	public static BetterWood instance;

	public static CreativeTabs tabBW;
	public static CreativeTabs tabEBXL;
	public static CreativeTabs tabBoP;

	@SidedProxy(clientSide=Reference.CLPROXY, serverSide=Reference.CMPROXY)
	public static CommonProxy proxy;

	@EventHandler
	public void preInit(FMLPreInitializationEvent event)  {

		ConfigHandler.loadConfig(new File(event.getModConfigurationDirectory(), "/SackCastellon Mod's/" + Reference.MODID + ".cfg"));

		LanguageRegistry.instance().loadLocalization("/assets/betterwood/lang/en_US.xml", "en_US", true);

		if (ConfigHandler.CheckVersion == true) {
			Version.check(Reference.NAME, Reference.VERSION, Reference.URL);
		}

		TabLoader.init();
	}

	@EventHandler
	public void init(FMLInitializationEvent event)  {

	// Items

    	LogHelper.info("Loading items.");

		try {

	    	ItemLoader.vanilla();
	    	
	    	if (Loader.isModLoaded("ExtrabiomesXL")) {
		    	ItemLoader.ebxl();
	    	}
	    	
	    	if (Loader.isModLoaded("BiomesOPlenty")) {
		    	ItemLoader.bop();
	    	}
	    	
			LogHelper.info("Items succesfully loaded");

		} catch(Exception e) {

			LogHelper.severe("Could not load items");
		} 

	// Blocks

    	LogHelper.info("Loading blocks.");

		try {

	    	BlockLoader.vanilla();
	    	BlockRegister.vanilla();
	    	
	    	if (Loader.isModLoaded("ExtrabiomesXL")) {
	    		BlockLoader.ebxl();
		    	BlockRegister.ebxl();
	    	}
	    	
	    	if (Loader.isModLoaded("BiomesOPlenty")) {
	    		BlockLoader.bop();
		    	BlockRegister.bop();
	    	}
	    	
			LogHelper.info("Blocks succesfully loaded");

		} catch(Exception e) {

			LogHelper.severe("Could not load blocks");

		} 

	// Recipes

    	LogHelper.info("Loading recipes.");

		try {
			RecipeLoader.remove();
			RecipeLoader.vanilla();

	    	if (Loader.isModLoaded("ExtrabiomesXL")) {
	    		RecipeLoader.ebxl();
	    	}
	    	
	    	if (Loader.isModLoaded("BiomesOPlenty")) {
	    		RecipeLoader.bop();
	    	}
	    	
	    	GameRegistry.registerFuelHandler(new FuelHandler());
	    	
			LogHelper.info("Recipes succesfully loaded");

		} catch(Exception e) {

			LogHelper.severe("Could not load recipes");
		}

    
	}

	@EventHandler
	public void postInit(FMLPostInitializationEvent event)  {}

}

 

en_US.xml

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd">
<properties version="1.0">
  <comment>English (en_US) Localization File By SackCastellon</comment>
  
  <entry key="tile.Bookshelf.Oak.name">Oak Bookshelf</entry>
  <entry key="tile.Bookshelf.Spruce.name">Spruce Bookshelf</entry>
  <entry key="tile.Bookshelf.Birch.name">Birch Bookshelf</entry>
  <entry key="tile.Bookshelf.Jungle.name">Jungle Bookshelf</entry>
  <entry key="tile.Bookshelf.Acacia.name">Acacia Bookshelf</entry>
  <entry key="tile.Bookshelf.DarkOak.name">Dark Oak Bookshelf</entry>
    
  <entry key="tile.Fence.Oak.name">Oak Fence</entry>
  <entry key="tile.Fence.Spruce.name">Spruce Fence</entry>
  <entry key="tile.Fence.Birch.name">Birch Fence</entry>
  <entry key="tile.Fence.Jungle.name">Jungle Fence</entry>
  <entry key="tile.Fence.Acacia.name">Acacia Fence</entry>
  <entry key="tile.Fence.DarkOak.name">Dark Oak Fence</entry>
    
  <entry key="tile.FenceGate.Oak.name">Oak FenceGate</entry>
  <entry key="tile.FenceGate.Spruce.name">Spruce FenceGate</entry>
  <entry key="tile.FenceGate.Birch.name">Birch FenceGate</entry>
  <entry key="tile.FenceGate.Jungle.name">Jungle FenceGate</entry>
  <entry key="tile.FenceGate.Acacia.name">Acacia FenceGate</entry>
  <entry key="tile.FenceGate.DarkOak.name">Dark Oak FenceGate</entry>
    
  <entry key="tile.Button.Oak.name">Oak Button</entry>
  <entry key="tile.Button.Spruce.name">Spruce Button</entry>
  <entry key="tile.Button.Birch.name">Birch Button</entry>
  <entry key="tile.Button.Jungle.name">Jungle Button</entry>
  <entry key="tile.Button.Acacia.name">Acacia Button</entry>
  <entry key="tile.Button.DarkOak.name">Dark Oak Button</entry>
  
  <entry key="tile.PressurePlate.Oak.name">Oak Pressure Plate</entry>
  <entry key="tile.PressurePlate.Spruce.name">Spruce Pressure Plate</entry>
  <entry key="tile.PressurePlate.Birch.name">Birch Pressure Plate</entry>
  <entry key="tile.PressurePlate.Jungle.name">Jungle Pressure Plate</entry>
  <entry key="tile.PressurePlate.Acacia.name">Acacia Pressure Plate</entry>
  <entry key="tile.PressurePlate.DarkOak.name">Dark Oak Pressure Plate</entry>
  
  <entry key="tile.Lever.Oak.name">Oak Lever</entry>
  <entry key="tile.Lever.Spruce.name">Spruce Lever</entry>
  <entry key="tile.Lever.Birch.name">Birch Lever</entry>
  <entry key="tile.Lever.Jungle.name">Jungle Lever</entry>
  <entry key="tile.Lever.Acacia.name">Acacia Lever</entry>
  <entry key="tile.Lever.DarkOak.name">Dark Oak Lever</entry>

  <entry key="tile.Ladder.Oak.name">Oak Ladder</entry>
  <entry key="tile.Ladder.Spruce.name">Spruce Ladder</entry>
  <entry key="tile.Ladder.Birch.name">Birch Ladder</entry>
  <entry key="tile.Ladder.Jungle.name">Jungle Ladder</entry>
  <entry key="tile.Ladder.Acacia.name">Acacia Ladder</entry>
  <entry key="tile.Ladder.DarkOak.name">Dark Oak Ladder</entry>
  
  <entry key="tile.TorchOn.Oak.name">Oak Torch</entry>
  <entry key="tile.TorchOn.Spruce.name">Spruce Torch</entry>
  <entry key="tile.TorchOn.Birch.name">Birch Torch</entry>
  <entry key="tile.TorchOn.Jungle.name">Jungle Torch</entry>
  <entry key="tile.TorchOn.Acacia.name">Acacia Torch</entry>
  <entry key="tile.TorchOn.DarkOak.name">Dark Oak Torch</entry>

  <entry key="item.Stick.Oak.name">Oak Stick</entry>
  <entry key="item.Stick.Spruce.name">Spruce Stick</entry>
  <entry key="item.Stick.Birch.name">Birch Stick</entry>
  <entry key="item.Stick.Jungle.name">Jungle Stick</entry>
  <entry key="item.Stick.Acacia.name">Jungle Stick</entry>
  <entry key="item.Stick.DarkOak.name">Dark Oak Stick</entry>
  
  <entry key="item.Stick.EBXL.Acacia.name">Acacia Stick</entry>
  <entry key="item.Stick.EBXL.BaldCypress.name">Bald Cypress Stick</entry>
  <entry key="item.Stick.EBXL.Cypress.name">Cypres Stick</entry>
  <entry key="item.Stick.EBXL.JapaneseMaple.name">Japanes Maple Stick</entry>
  <entry key="item.Stick.EBXL.RainbowEucalyptus.name">Rainbow Eucalyptus Stick</entry>
  <entry key="item.Stick.EBXL.Redwood.name">Redwood Stick</entry>
  <entry key="item.Stick.EBXL.Sakura.name">Sakura Blossom Stick</entry>
  <entry key="item.Stick.EBXL.Autumn.name">Autumn Stick</entry>
  <entry key="item.Stick.EBXL.Fir.name">Fir Stick</entry>
  
  <entry key="item.Bowl.Oak.name">Oak Bowl</entry>
  <entry key="item.Bowl.Spruce.name">Spruce Bowl</entry>
  <entry key="item.Bowl.Birch.name">Birch Bowl</entry>
  <entry key="item.Bowl.Jungle.name">Jungle Bowl</entry>
  <entry key="item.Bowl.Acacia.name">Jungle Bowl</entry>
  <entry key="item.Bowl.DarkOak.name">Dark Oak Bowl</entry>
  
  <entry key="item.Bowl.EBXL.Acacia.name">Acacia Bowl</entry>
  <entry key="item.Bowl.EBXL.BaldCypress.name">Bald Cypress Bowl</entry>
  <entry key="item.Bowl.EBXL.Cypress.name">Cypres Bowl</entry>
  <entry key="item.Bowl.EBXL.JapaneseMaple.name">Japanes Maple Bowl</entry>
  <entry key="item.Bowl.EBXL.RainbowEucalyptus.name">Rainbow Eucalyptus Bowl</entry>
  <entry key="item.Bowl.EBXL.Redwood.name">Redwood Bowl</entry>
  <entry key="item.Bowl.EBXL.Sakura.name">Sakura Blossom Bowl</entry>
  <entry key="item.Bowl.EBXL.Autumn.name">Autumn Bowl</entry>
  <entry key="item.Bowl.EBXL.Fir.name">Fir Bowl</entry>
  
  <entry key="item.Soup.Oak.name">Oak Soup</entry>
  <entry key="item.Soup.Spruce.name">Spruce Soup</entry>
  <entry key="item.Soup.Birch.name">Birch Soup</entry>
  <entry key="item.Soup.Jungle.name">Jungle Soup</entry>
  <entry key="item.Soup.Acacia.name">Jungle Soup</entry>
  <entry key="item.Soup.DarkOak.name">Dark Oak Soup</entry>
  
  <entry key="item.Soup.EBXL.Acacia.name">Acacia Soup</entry>
  <entry key="item.Soup.EBXL.BaldCypress.name">Bald Cypress Soup</entry>
  <entry key="item.Soup.EBXL.Cypress.name">Cypres Soup</entry>
  <entry key="item.Soup.EBXL.JapaneseMaple.name">Japanes Maple Soup</entry>
  <entry key="item.Soup.EBXL.RainbowEucalyptus.name">Rainbow Eucalyptus Soup</entry>
  <entry key="item.Soup.EBXL.Redwood.name">Redwood Soup</entry>
  <entry key="item.Soup.EBXL.Sakura.name">Sakura Blossom Soup</entry>
  <entry key="item.Soup.EBXL.Autumn.name">Autumn Soup</entry>
  <entry key="item.Soup.EBXL.Fir.name">Fir Soup</entry>
  
  <entry key="item.Arrow.Oak.name">Oak Arrow</entry>
  <entry key="item.Arrow.Spruce.name">Spruce Arrow</entry>
  <entry key="item.Arrow.Birch.name">Birch Arrow</entry>
  <entry key="item.Arrow.Jungle.name">Jungle Arrow</entry>
  <entry key="item.Arrow.Acacia.name">Jungle Arrow</entry>
  <entry key="item.Arrow.DarkOak.name">Dark Oak Arrow</entry>
  
  <entry key="item.Arrow.EBXL.Acacia.name">Acacia Arrow</entry>
  <entry key="item.Arrow.EBXL.BaldCypress.name">Bald Cypress Arrow</entry>
  <entry key="item.Arrow.EBXL.Cypress.name">Cypres Arrow</entry>
  <entry key="item.Arrow.EBXL.JapaneseMaple.name">Japanes Maple Arrow</entry>
  <entry key="item.Arrow.EBXL.RainbowEucalyptus.name">Rainbow Eucalyptus Arrow</entry>
  <entry key="item.Arrow.EBXL.Redwood.name">Redwood Arrow</entry>
  <entry key="item.Arrow.EBXL.Sakura.name">Sakura Blossom Arrow</entry>
  <entry key="item.Arrow.EBXL.Autumn.name">Autumn Arrow</entry>
  <entry key="item.Arrow.EBXL.Fir.name">Fir Arrow</entry>
  
  <entry key="item.Sword.Oak.Oak.name">Wooden Sword</entry>
  <entry key="item.Sword.Oak.Spruce.name">Wooden Sword</entry>
  <entry key="item.Sword.Oak.Birch.name">Wooden Sword</entry>
  <entry key="item.Sword.Oak.Jungle.name">Wooden Sword</entry>
  <entry key="item.Sword.Spruce.Oak.name">Wooden Sword</entry>
  <entry key="item.Sword.Spruce.Spruce.name">Wooden Sword</entry>
  <entry key="item.Sword.Spruce.Birch.name">Wooden Sword</entry>
  <entry key="item.Sword.Spruce.Jungle.name">Wooden Sword</entry>
  <entry key="item.Sword.Birch.Oak.name">Wooden Sword</entry>
  <entry key="item.Sword.Birch.Spruce.name">Wooden Sword</entry>
  <entry key="item.Sword.Birch.Birch.name">Wooden Sword</entry>
  <entry key="item.Sword.Birch.Jungle.name">Wooden Sword</entry>
  <entry key="item.Sword.Jungle.Oak.name">Wooden Sword</entry>
  <entry key="item.Sword.Jungle.Spruce.name">Wooden Sword</entry>
  <entry key="item.Sword.Jungle.Birch.name">Wooden Sword</entry>
  <entry key="item.Sword.Jungle.Jungle.name">Wooden Sword</entry>

  <entry key="item.Sword.Stone.Oak.name">Stone Sword</entry>
  <entry key="item.Sword.Stone.Spruce.name">Stone Sword</entry>
  <entry key="item.Sword.Stone.Birch.name">Stone Sword</entry>
  <entry key="item.Sword.Stone.Jungle.name">Stone Sword</entry>

  <entry key="item.Sword.Iron.Oak.name">Iron Sword</entry>
  <entry key="item.Sword.Iron.Spruce.name">Iron Sword</entry>
  <entry key="item.Sword.Iron.Birch.name">Iron Sword</entry>
  <entry key="item.Sword.Iron.Jungle.name">Iron Sword</entry>

  <entry key="item.Sword.Gold.Oak.name">Gold Sword</entry>
  <entry key="item.Sword.Gold.Spruce.name">Gold Sword</entry>
  <entry key="item.Sword.Gold.Birch.name">Gold Sword</entry>
  <entry key="item.Sword.Gold.Jungle.name">Gold Sword</entry>

  <entry key="item.Sword.Diamond.Oak.name">Diamond Sword</entry>
  <entry key="item.Sword.Diamond.Spruce.name">Diamond Sword</entry>
  <entry key="item.Sword.Diamond.Birch.name">Diamond Sword</entry>
  <entry key="item.Sword.Diamond.Jungle.name">Diamond Sword</entry>

  <entry key="item.Shovel.Oak.Oak.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Oak.Spruce.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Oak.Birch.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Oak.Jungle.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Spruce.Oak.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Spruce.Spruce.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Spruce.Birch.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Spruce.Jungle.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Birch.Oak.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Birch.Spruce.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Birch.Birch.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Birch.Jungle.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Jungle.Oak.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Jungle.Spruce.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Jungle.Birch.name">Wooden Shovel</entry>
  <entry key="item.Shovel.Jungle.Jungle.name">Wooden Shovel</entry>

  <entry key="item.Shovel.Stone.Oak.name">Stone Shovel</entry>
  <entry key="item.Shovel.Stone.Spruce.name">Stone Shovel</entry>
  <entry key="item.Shovel.Stone.Birch.name">Stone Shovel</entry>
  <entry key="item.Shovel.Stone.Jungle.name">Stone Shovel</entry>

  <entry key="item.Shovel.Iron.Oak.name">Iron Shovel</entry>
  <entry key="item.Shovel.Iron.Spruce.name">Iron Shovel</entry>
  <entry key="item.Shovel.Iron.Birch.name">Iron Shovel</entry>
  <entry key="item.Shovel.Iron.Jungle.name">Iron Shovel</entry>

  <entry key="item.Shovel.Gold.Oak.name">Gold Shovel</entry>
  <entry key="item.Shovel.Gold.Spruce.name">Gold Shovel</entry>
  <entry key="item.Shovel.Gold.Birch.name">Gold Shovel</entry>
  <entry key="item.Shovel.Gold.Jungle.name">Gold Shovel</entry>

  <entry key="item.Shovel.Diamond.Oak.name">Diamond Shovel</entry>
  <entry key="item.Shovel.Diamond.Spruce.name">Diamond Shovel</entry>
  <entry key="item.Shovel.Diamond.Birch.name">Diamond Shovel</entry>
  <entry key="item.Shovel.Diamond.Jungle.name">Diamond Shovel</entry>

  <entry key="item.Pickaxe.Oak.Oak.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Oak.Spruce.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Oak.Birch.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Oak.Jungle.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Spruce.Oak.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Spruce.Spruce.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Spruce.Birch.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Spruce.Jungle.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Birch.Oak.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Birch.Spruce.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Birch.Birch.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Birch.Jungle.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Jungle.Oak.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Jungle.Spruce.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Jungle.Birch.name">Wooden Pickaxe</entry>
  <entry key="item.Pickaxe.Jungle.Jungle.name">Wooden Pickaxe</entry>

  <entry key="item.Pickaxe.Stone.Oak.name">Stone Pickaxe</entry>
  <entry key="item.Pickaxe.Stone.Spruce.name">Stone Pickaxe</entry>
  <entry key="item.Pickaxe.Stone.Birch.name">Stone Pickaxe</entry>
  <entry key="item.Pickaxe.Stone.Jungle.name">Stone Pickaxe</entry>

  <entry key="item.Pickaxe.Iron.Oak.name">Iron Pickaxe</entry>
  <entry key="item.Pickaxe.Iron.Spruce.name">Iron Pickaxe</entry>
  <entry key="item.Pickaxe.Iron.Birch.name">Iron Pickaxe</entry>
  <entry key="item.Pickaxe.Iron.Jungle.name">Iron Pickaxe</entry>

  <entry key="item.Pickaxe.Gold.Oak.name">Gold Pickaxe</entry>
  <entry key="item.Pickaxe.Gold.Spruce.name">Gold Pickaxe</entry>
  <entry key="item.Pickaxe.Gold.Birch.name">Gold Pickaxe</entry>
  <entry key="item.Pickaxe.Gold.Jungle.name">Gold Pickaxe</entry>

  <entry key="item.Pickaxe.Diamond.Oak.name">Diamond Pickaxe</entry>
  <entry key="item.Pickaxe.Diamond.Spruce.name">Diamond Pickaxe</entry>
  <entry key="item.Pickaxe.Diamond.Birch.name">Diamond Pickaxe</entry>
  <entry key="item.Pickaxe.Diamond.Jungle.name">Diamond Pickaxe</entry>

  <entry key="item.Axe.Oak.Oak.name">Wooden Axe</entry>
  <entry key="item.Axe.Oak.Spruce.name">Wooden Axe</entry>
  <entry key="item.Axe.Oak.Birch.name">Wooden Axe</entry>
  <entry key="item.Axe.Oak.Jungle.name">Wooden Axe</entry>
  <entry key="item.Axe.Spruce.Oak.name">Wooden Axe</entry>
  <entry key="item.Axe.Spruce.Spruce.name">Wooden Axe</entry>
  <entry key="item.Axe.Spruce.Birch.name">Wooden Axe</entry>
  <entry key="item.Axe.Spruce.Jungle.name">Wooden Axe</entry>
  <entry key="item.Axe.Birch.Oak.name">Wooden Axe</entry>
  <entry key="item.Axe.Birch.Spruce.name">Wooden Axe</entry>
  <entry key="item.Axe.Birch.Birch.name">Wooden Axe</entry>
  <entry key="item.Axe.Birch.Jungle.name">Wooden Axe</entry>
  <entry key="item.Axe.Jungle.Oak.name">Wooden Axe</entry>
  <entry key="item.Axe.Jungle.Spruce.name">Wooden Axe</entry>
  <entry key="item.Axe.Jungle.Birch.name">Wooden Axe</entry>
  <entry key="item.Axe.Jungle.Jungle.name">Wooden Axe</entry>

  <entry key="item.Axe.Stone.Oak.name">Stone Axe</entry>
  <entry key="item.Axe.Stone.Spruce.name">Stone Axe</entry>
  <entry key="item.Axe.Stone.Birch.name">Stone Axe</entry>
  <entry key="item.Axe.Stone.Jungle.name">Stone Axe</entry>

  <entry key="item.Axe.Iron.Oak.name">Iron Axe</entry>
  <entry key="item.Axe.Iron.Spruce.name">Iron Axe</entry>
  <entry key="item.Axe.Iron.Birch.name">Iron Axe</entry>
  <entry key="item.Axe.Iron.Jungle.name">Iron Axe</entry>

  <entry key="item.Axe.Gold.Oak.name">Gold Axe</entry>
  <entry key="item.Axe.Gold.Spruce.name">Gold Axe</entry>
  <entry key="item.Axe.Gold.Birch.name">Gold Axe</entry>
  <entry key="item.Axe.Gold.Jungle.name">Gold Axe</entry>

  <entry key="item.Axe.Diamond.Oak.name">Diamond Axe</entry>
  <entry key="item.Axe.Diamond.Spruce.name">Diamond Axe</entry>
  <entry key="item.Axe.Diamond.Birch.name">Diamond Axe</entry>
  <entry key="item.Axe.Diamond.Jungle.name">Diamond Axe</entry>

  <entry key="item.Hoe.Oak.Oak.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Oak.Spruce.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Oak.Birch.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Oak.Jungle.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Spruce.Oak.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Spruce.Spruce.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Spruce.Birch.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Spruce.Jungle.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Birch.Oak.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Birch.Spruce.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Birch.Birch.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Birch.Jungle.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Jungle.Oak.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Jungle.Spruce.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Jungle.Birch.name">Wooden Hoe</entry>
  <entry key="item.Hoe.Jungle.Jungle.name">Wooden Hoe</entry>

  <entry key="item.Hoe.Stone.Oak.name">Stone Hoe</entry>
  <entry key="item.Hoe.Stone.Spruce.name">Stone Hoe</entry>
  <entry key="item.Hoe.Stone.Birch.name">Stone Hoe</entry>
  <entry key="item.Hoe.Stone.Jungle.name">Stone Hoe</entry>

  <entry key="item.Hoe.Iron.Oak.name">Iron Hoe</entry>
  <entry key="item.Hoe.Iron.Spruce.name">Iron Hoe</entry>
  <entry key="item.Hoe.Iron.Birch.name">Iron Hoe</entry>
  <entry key="item.Hoe.Iron.Jungle.name">Iron Hoe</entry>

  <entry key="item.Hoe.Gold.Oak.name">Gold Hoe</entry>
  <entry key="item.Hoe.Gold.Spruce.name">Gold Hoe</entry>
  <entry key="item.Hoe.Gold.Birch.name">Gold Hoe</entry>
  <entry key="item.Hoe.Gold.Jungle.name">Gold Hoe</entry>

  <entry key="item.Hoe.Diamond.Oak.name">Diamond Hoe</entry>
  <entry key="item.Hoe.Diamond.Spruce.name">Diamond Hoe</entry>
  <entry key="item.Hoe.Diamond.Birch.name">Diamond Hoe</entry>
  <entry key="item.Hoe.Diamond.Jungle.name">Diamond Hoe</entry>

  <entry key="lore.head.sword">Head</entry>
  <entry key="lore.handle.sword">Handle</entry>
  <entry key="lore.head.shovel">Head</entry>
  <entry key="lore.handle.shovel">Handle</entry>
  <entry key="lore.head.pickaxe">Head</entry>
  <entry key="lore.handle.pickaxe">Handle</entry>
  <entry key="lore.head.axe">Head</entry>
  <entry key="lore.handle.axe">Handle</entry>
  <entry key="lore.head.hoe">Head</entry>
  <entry key="lore.handle.hoe">Handle</entry>

  <entry key="lore.oak">Oak Wood</entry>
  <entry key="lore.spruce">Spruce Wood</entry>
  <entry key="lore.birch">Birch Wood</entry>
  <entry key="lore.jungle">Jungle Wood</entry>
  <entry key="lore.stone">Stone</entry>
  <entry key="lore.iron">Iron</entry>
  <entry key="lore.gold">Gold</entry>
  <entry key="lore.diamond">Diamond</entry>
  
</properties>

 

 

Could somebody help me, please?

 

Thanks

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