Posted November 23, 201312 yr Hi! I need help with my block. I want my block have custom model - anvil model. I tried with getRenderType(), but it's crashed. Can you help me? Code: package com.iceverin.aa.block; import com.iceverin.aa.AncientAnvil; import com.iceverin.aa.lib.Strings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.IBlockAccess; public class BlockAncientAnvil extends Block { public BlockAncientAnvil(int id) { super(id, Material.anvil); setUnlocalizedName(Strings.ANCIENT_ANVIL_NAME); setCreativeTab(AncientAnvil.aaTab); setHardness(7.5F); setResistance(2750.0F); setStepSound(soundAnvilFootstep); } public boolean renderAsNormalBlock() { return false; } public boolean isOpaqueCube() { return false; } public int getRenderType() { return 35; } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockAccess blockAccess, int x, int y, int z, int side) { return true; } } And i don't want to my block's class extending BlockAnvil, because my anvil will be working unlike vanilla anvil. PS. Sorry for my english, i'm from Poland.
November 23, 201312 yr Write instead BlockAncientAnvil extends Block.. BlockAncientAnvil extends BlockAnvil
November 24, 201312 yr Author And i don't want to my block's class extending BlockAnvil, because my anvil will be working unlike vanilla anvil.
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