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[1.20.2] Custom door with custom sound


JimiIT92

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Hi everyone :D I'm trying to make a custom door and give it a custom sound. In order to do so I've registered the sounds like this
 

private static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, MineWorld.MOD_ID);

  ...
  
public static final RegistryObject<SoundEvent> SCULK_DOOR_CLOSE = SOUNDS.register("sculk_door_close", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation(MineWorld.MOD_ID, "sculk_door_close")));
public static final RegistryObject<SoundEvent> SCULK_DOOR_OPEN = SOUNDS.register("sculk_door_open", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation(MineWorld.MOD_ID, "sculk_door_open")));

call the register method of the Sounds registry as the first thing in my mod initialize method

IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();

SOUNDS.register(eventBus);

Then I create a BlockSetType like this
 

public static final BlockSetType SCULK = BlockSetType.register(new BlockSetType(new ResourceLocation(MineWorld.MOD_ID, "sculk").toString(),
                true,
                SoundType.WOOD,
                SCULK_DOOR_CLOSE.get(), SCULK_DOOR_OPEN.get(),
                SoundEvents.WOODEN_TRAPDOOR_CLOSE, SoundEvents.WOODEN_TRAPDOOR_OPEN,
                SoundEvents.WOODEN_PRESSURE_PLATE_CLICK_OFF, SoundEvents.WOODEN_PRESSURE_PLATE_CLICK_ON,
                SoundEvents.WOODEN_BUTTON_CLICK_OFF, SoundEvents.WOODEN_BUTTON_CLICK_ON);

And finally the door block like this

private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MineWorld.MOD_ID);

...
  
BLOCKS.register("sculk_door", () -> new DoorBlock(BlockBehaviour.Properties.copy(Blocks.OAK_DOOR), blockSetType));

But when I launch the game I get this error
 

Registry Object not present: mineworld:sculk_door_close

Am I doing something wrong? Maybe the BlockSetType registration needs to be done in a different way? I have other BlockSetTypes registered like this that only uses vanilla sounds and they work just fine.

You can see an example in my GitHub repo here: https://github.com/JimiIT92/MineWorld/blob/master/src/main/java/org/mineworld/core/MWBlockSetTypes.java

Edited by JimiIT92
Added GitHub link

Don't blame me if i always ask for your help. I just want to learn to be better :)

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