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Posted

Hi,

I need to implement periodic background execution of specific code.

It should run every second, and if a few conditions are not satisfied, it should broadcast a message to either a specific player or all players.

What would be the safest/recommended way to do it in Forge/Minecraft?

If there are links to examples of successful implementations, sharing would be much appreciated!

Thanks!

Posted

1) figure out how to use events. (find forge community wiki or forge docs)
2) subscribe to level tick event.
3) check that the level in event is overworld. overworld is always loaded.
4) check the side (level.isClient). you likely want to do thing only on server side.
5) get the total time in ticks from the level. compare with saved value and be sure that at least 20 ticks (1 second) have passed. (obviously there are multiple ways to do this part).

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