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Posted

Hi everyone,

 

I was wondering how to manage/localize your mod in Minecraft through the use of lang files, which is how vanilla does it, but I can't find anything regarding how it works in the code, but here is what I've got already.

 

I already know of the LanguageRegistry class, and I know how to register things using

LanguageRegistry.instance().addStringLocalization("a.locale.itemthing", "en_US", "Localized Name");

 

but how do I reference them in my code? Like this?

LanguageRegistry.instance().getStringLocalization("a.locale.itemthing", "en_US");

 

So those are the meat and potatoes, but how do I load a series of lang files? Do I need to have them all in a package and load them on runtime with some special loops? Or is there an automatic way to do it?

 

Thanks in advance,

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