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Posted

replace with this:

 

[spoiler]package (modName).world;

import java.util.Random;

import (modName).mod_SecretMod;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class (ClassName) implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
            switch(world.provider.dimensionId){
            case -1:
            generateNether(world, random, chunkZ, chunkZ);
            break;
            case 0:
            generateSurface(world, random, chunkX*16, chunkZ*16);
            break;
            case 1:
            generateEnd();
            break;
            }
 		}

private void generateEnd() {

}

private void generateSurface(World world, Random random, int chunkX, int chunkZ) {
for (int i = 0; i < 9; i++){
	int randPosX = chunkX + random.nextInt(16);
	int randPosZ = chunkZ + random.nextInt(16);
	int randPosY = 45 + random.nextInt(5);
	(new WorldGenMinable(mod_(ModName).(ORENAME).blockID, 9)).generate(world, random,randPosX, randPosY, randPosZ);
}





}

private void generateNether(World world, Random random, int chunkX, int chunkZ) {
	for (int i = 0; i < 5; i++){
		int randPosX = chunkX + random.nextInt(16);
		int randPosZ = chunkZ + random.nextInt(16);
		int randPosY = 60 + random.nextInt(10);
		(new WorldGenMinableNether(mod_(ModName).(BlockName).blockID,1, 4)).generate(world, random,randPosX, randPosY, randPosZ);
	}	
}

}
[/spoiler]

Posted

Your ore may actually be spawning above 45… I could be wrong, but I'm fairly sure that this line

 

int randPosY = 45 + random.nextInt(5);

 

means that your random position Y will always be 45 plus a random number from 0 to 5; basically only 45, 46, 47, 48, 49, or 50. Whatever you wish your ore to spawn above (for example, 1 or 6) and what you wish the ceiling to be (45 I guess) should be used like so:

 

int randPosY = yourMinimumHeight + random.nextInt(yourMaximumHeight - yourMinimumHeight);

 

But don't just take my word for it; I could be wrong. Test it with print streams!

 

After

 

(new WorldGenMinable(ItemList.sorrowfulore.blockID, 9)).generate(world, random,randPosX, randPosY, randPosZ);

 

try to insert this command:

 

System.out.println("(" + randPosX + ", " + randPosY + ", " + randPosZ + ")");

 

This will print out the exact coordinates of your ore upon spawn. Simply check your console for the spawn location and hunt it down!

 

Good luck!

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