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Custom Workbench?


deadrecon98

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I was wondering how to make a custom workbench for 1.6.4. I have tried many times but to no avail. Thanks to anyone who reads this and even more to those who help.

 

I already have the basic classes set up (Core, Block, etc..) but do not have anything else like the gui or the crafting manager.

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Gui:

 

 

package modname.common;

 

import cpw.mods.fml.common.Side;

import cpw.mods.fml.common.asm.SideOnly;

import net.minecraft.src.GuiContainer;

import net.minecraft.src.InventoryPlayer;

import net.minecraft.src.StatCollector;

import net.minecraft.src.World;

 

import org.lwjgl.opengl.GL11;

 

@SideOnly(Side.CLIENT)

public class GuiAmboynaCrafting extends GuiContainer

{

public GuiAmboynaCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)

{

super(new ContainerAmboynaWorkbBench(par1InventoryPlayer, par2World, par3, par4, par5));

}

 

/**

* Draw the foreground layer for the GuiContainer (everything in front of the items)

*/

protected void drawGuiContainerForegroundLayer(int par1, int par2)

{

this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 1210752);

this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4510852);

}

 

/**

* Draw the background layer for the GuiContainer (everything behind the items)

*/

protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)

{

int var4 = this.mc.renderEngine.getTexture("/gui/amboynacrafting.png");

GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

this.mc.renderEngine.bindTexture(var4);

int var5 = (this.width - this.xSize) / 2;

int var6 = (this.height - this.ySize) / 2;

this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);

}

}

 

 

container:

 

 

package wonderland.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.Container;

import net.minecraft.src.CraftingManager;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.IInventory;

import net.minecraft.src.InventoryCraftResult;

import net.minecraft.src.InventoryCrafting;

import net.minecraft.src.InventoryPlayer;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Slot;

import net.minecraft.src.SlotCrafting;

import net.minecraft.src.World;

 

public class ContainerAmboynaWorkbBench extends Container

{

/** The crafting matrix inventory (3x3). */

public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);

public IInventory craftResult = new InventoryCraftResult();

private World worldObj;

private int posX;

private int posY;

private int posZ;

 

public ContainerAmboynaWorkbBench(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)

{

this.worldObj = par2World;

this.posX = par3;

this.posY = par4;

this.posZ = par5;

this.addSlotToContainer(new SlotAmboynaWorkBench(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 124, 35));

int var6;

int var7;

 

for (var6 = 0; var6 < 3; ++var6)

{

for (var7 = 0; var7 < 3; ++var7)

{

this.addSlotToContainer(new Slot(this.craftMatrix, var7 + var6 * 3, 30 + var7 * 18, 17 + var6 * 18));

}

}

 

for (var6 = 0; var6 < 3; ++var6)

{

for (var7 = 0; var7 < 9; ++var7)

{

this.addSlotToContainer(new Slot(par1InventoryPlayer, var7 + var6 * 9 + 9, 8 + var7 * 18, 84 + var6 * 18));

}

}

 

for (var6 = 0; var6 < 9; ++var6)

{

this.addSlotToContainer(new Slot(par1InventoryPlayer, var6, 8 + var6 * 18, 142));

}

 

this.onCraftMatrixChanged(this.craftMatrix);

}

 

/**

* Callback for when the crafting matrix is changed.

*/

public void onCraftMatrixChanged(IInventory par1IInventory)

{

this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj));

}

 

/**

* Callback for when the crafting gui is closed.

*/

public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)

{

super.onCraftGuiClosed(par1EntityPlayer);

 

if (!this.worldObj.isRemote)

{

for (int var2 = 0; var2 < 9; ++var2)

{

ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);

 

if (var3 != null)

{

par1EntityPlayer.dropPlayerItem(var3);

}

}

}

}

 

public boolean canInteractWith1(EntityPlayer par1EntityPlayer)

{

return this.worldObj.getBlockId(this.posX, this.posY, this.posZ) != WonderLand.AmboynaWorkBench.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D;

}

 

 

@Override

public boolean canInteractWith(EntityPlayer var1) {

// TODO Auto-generated method stub

return true;

}

 

 

}

 

 

Slot:

 

 

package wonderland.common;

 

import net.minecraft.src.AchievementList;

import net.minecraft.src.Block;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.IInventory;

import net.minecraft.src.Item;

import net.minecraft.src.ItemStack;

import net.minecraft.src.ModLoader;

import net.minecraft.src.Slot;

 

public class SlotAmboynaWorkBench extends Slot

{

/** The craft matrix inventory linked to this result slot. */

private final IInventory craftMatrix;

 

/** The player that is using the where this slot resides. */

private EntityPlayer thePlayer;

 

/**

* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.

*/

private int amountCrafted;

 

public SlotAmboynaWorkBench(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)

{

super(par3IInventory, par4, par5, par6);

this.thePlayer = par1EntityPlayer;

this.craftMatrix = par2IInventory;

}

 

/**

* Check if the stack is a valid item for this slot. Always true beside for the armor slots.

*/

public boolean isItemValid(ItemStack par1ItemStack)

{

return false;

}

 

/**

* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new

* stack.

*/

public ItemStack decrStackSize(int par1)

{

if (this.getHasStack())

{

this.amountCrafted += Math.min(par1, this.getStack().stackSize);

}

 

return super.decrStackSize(par1);

}

 

/**

* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an

* internal count then calls onCrafting(item).

*/

protected void onCrafting(ItemStack par1ItemStack, int par2)

{

this.amountCrafted += par2;

this.onCrafting(par1ItemStack);

}

 

/**

* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.

*/

protected void onCrafting(ItemStack par1ItemStack)

{

par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);

this.amountCrafted = 0;

 

if (par1ItemStack.itemID == Block.workbench.blockID)

{

this.thePlayer.addStat(AchievementList.buildWorkBench, 1);

}

else if (par1ItemStack.itemID == Item.pickaxeWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildPickaxe, 1);

}

else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)

{

this.thePlayer.addStat(AchievementList.buildFurnace, 1);

}

else if (par1ItemStack.itemID == Item.hoeWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildHoe, 1);

}

else if (par1ItemStack.itemID == Item.bread.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.makeBread, 1);

}

else if (par1ItemStack.itemID == Item.cake.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.bakeCake, 1);

}

else if (par1ItemStack.itemID == Item.pickaxeStone.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);

}

else if (par1ItemStack.itemID == Item.swordWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildSword, 1);

}

else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)

{

this.thePlayer.addStat(AchievementList.enchantments, 1);

}

else if (par1ItemStack.itemID == Block.bookShelf.blockID)

{

this.thePlayer.addStat(AchievementList.bookcase, 1);

}

}

 

public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)

{

this.onCrafting(par2ItemStack);

ModLoader.takenFromCrafting(this.thePlayer, par2ItemStack, this.craftMatrix);

 

for (int var3 = 0; var3 < this.craftMatrix.getSizeInventory(); ++var3)

{

ItemStack var4 = this.craftMatrix.getStackInSlot(var3);

 

if (var4 != null)

{

this.craftMatrix.decrStackSize(var3, 1);

 

if (var4.getItem().hasContainerItem())

{

ItemStack var5 = new ItemStack(var4.getItem().getContainerItem());

 

if (!var4.getItem().doesContainerItemLeaveCraftingGrid(var4) || !this.thePlayer.inventory.addItemStackToInventory(var5))

{

if (this.craftMatrix.getStackInSlot(var3) == null)

{

this.craftMatrix.setInventorySlotContents(var3, var5);

}

else

{

this.thePlayer.dropPlayerItem(var5);

}

}

}

}

}

}

}

 

 

 

 

Block:

 

 

package wonderland.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.CreativeTabs;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.Material;

import net.minecraft.src.ModLoader;

import net.minecraft.src.World;

 

public class AmboynaWorkBench extends Block

{

protected AmboynaWorkBench(int par1)

{

super(par1, Material.wood);

this.blockIndexInTexture = 61;

this.setCreativeTab(CreativeTabs.tabDecorations);

}

public String getTextureFile(){

return "/EpicarnoTerrian.png";

 

}

 

/**

* Returns the block texture based on the side being looked at. Args: side

*/

public boolean canInteractWith(EntityPlayer par1EntityPlayer) {

return false;

}

public int getBlockTextureFromSide(int par1)

{

return par1 == 1 ? this.blockIndexInTexture - 16 : (par1 == 0 ? WonderLand.AmboynaPlanks.getBlockTextureFromSide(0) : (par1 != 2 && par1 != 4 ? this.blockIndexInTexture : this.blockIndexInTexture + 1));

}

 

/**

* Called upon block activation (right click on the block.)

*/

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

{

ModLoader.openGUI(par5EntityPlayer, new GuiAmboynaCrafting(par5EntityPlayer.inventory, par1World, par2, par3, par4));

return true;

}

}

 

 

 

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Gui:

 

 

package modname.common;

 

import cpw.mods.fml.common.Side;

import cpw.mods.fml.common.asm.SideOnly;

import net.minecraft.src.GuiContainer;

import net.minecraft.src.InventoryPlayer;

import net.minecraft.src.StatCollector;

import net.minecraft.src.World;

 

import org.lwjgl.opengl.GL11;

 

@SideOnly(Side.CLIENT)

public class GuiAmboynaCrafting extends GuiContainer

{

public GuiAmboynaCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)

{

super(new ContainerAmboynaWorkbBench(par1InventoryPlayer, par2World, par3, par4, par5));

}

 

/**

* Draw the foreground layer for the GuiContainer (everything in front of the items)

*/

protected void drawGuiContainerForegroundLayer(int par1, int par2)

{

this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 1210752);

this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4510852);

}

 

/**

* Draw the background layer for the GuiContainer (everything behind the items)

*/

protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)

{

int var4 = this.mc.renderEngine.getTexture("/gui/amboynacrafting.png");

GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

this.mc.renderEngine.bindTexture(var4);

int var5 = (this.width - this.xSize) / 2;

int var6 = (this.height - this.ySize) / 2;

this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);

}

}

 

 

container:

 

 

package wonderland.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.Container;

import net.minecraft.src.CraftingManager;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.IInventory;

import net.minecraft.src.InventoryCraftResult;

import net.minecraft.src.InventoryCrafting;

import net.minecraft.src.InventoryPlayer;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Slot;

import net.minecraft.src.SlotCrafting;

import net.minecraft.src.World;

 

public class ContainerAmboynaWorkbBench extends Container

{

/** The crafting matrix inventory (3x3). */

public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);

public IInventory craftResult = new InventoryCraftResult();

private World worldObj;

private int posX;

private int posY;

private int posZ;

 

public ContainerAmboynaWorkbBench(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)

{

this.worldObj = par2World;

this.posX = par3;

this.posY = par4;

this.posZ = par5;

this.addSlotToContainer(new SlotAmboynaWorkBench(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 124, 35));

int var6;

int var7;

 

for (var6 = 0; var6 < 3; ++var6)

{

for (var7 = 0; var7 < 3; ++var7)

{

this.addSlotToContainer(new Slot(this.craftMatrix, var7 + var6 * 3, 30 + var7 * 18, 17 + var6 * 18));

}

}

 

for (var6 = 0; var6 < 3; ++var6)

{

for (var7 = 0; var7 < 9; ++var7)

{

this.addSlotToContainer(new Slot(par1InventoryPlayer, var7 + var6 * 9 + 9, 8 + var7 * 18, 84 + var6 * 18));

}

}

 

for (var6 = 0; var6 < 9; ++var6)

{

this.addSlotToContainer(new Slot(par1InventoryPlayer, var6, 8 + var6 * 18, 142));

}

 

this.onCraftMatrixChanged(this.craftMatrix);

}

 

/**

* Callback for when the crafting matrix is changed.

*/

public void onCraftMatrixChanged(IInventory par1IInventory)

{

this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj));

}

 

/**

* Callback for when the crafting gui is closed.

*/

public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)

{

super.onCraftGuiClosed(par1EntityPlayer);

 

if (!this.worldObj.isRemote)

{

for (int var2 = 0; var2 < 9; ++var2)

{

ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);

 

if (var3 != null)

{

par1EntityPlayer.dropPlayerItem(var3);

}

}

}

}

 

public boolean canInteractWith1(EntityPlayer par1EntityPlayer)

{

return this.worldObj.getBlockId(this.posX, this.posY, this.posZ) != WonderLand.AmboynaWorkBench.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D;

}

 

 

@Override

public boolean canInteractWith(EntityPlayer var1) {

// TODO Auto-generated method stub

return true;

}

 

 

}

 

 

Slot:

 

 

package wonderland.common;

 

import net.minecraft.src.AchievementList;

import net.minecraft.src.Block;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.IInventory;

import net.minecraft.src.Item;

import net.minecraft.src.ItemStack;

import net.minecraft.src.ModLoader;

import net.minecraft.src.Slot;

 

public class SlotAmboynaWorkBench extends Slot

{

/** The craft matrix inventory linked to this result slot. */

private final IInventory craftMatrix;

 

/** The player that is using the where this slot resides. */

private EntityPlayer thePlayer;

 

/**

* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.

*/

private int amountCrafted;

 

public SlotAmboynaWorkBench(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)

{

super(par3IInventory, par4, par5, par6);

this.thePlayer = par1EntityPlayer;

this.craftMatrix = par2IInventory;

}

 

/**

* Check if the stack is a valid item for this slot. Always true beside for the armor slots.

*/

public boolean isItemValid(ItemStack par1ItemStack)

{

return false;

}

 

/**

* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new

* stack.

*/

public ItemStack decrStackSize(int par1)

{

if (this.getHasStack())

{

this.amountCrafted += Math.min(par1, this.getStack().stackSize);

}

 

return super.decrStackSize(par1);

}

 

/**

* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an

* internal count then calls onCrafting(item).

*/

protected void onCrafting(ItemStack par1ItemStack, int par2)

{

this.amountCrafted += par2;

this.onCrafting(par1ItemStack);

}

 

/**

* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.

*/

protected void onCrafting(ItemStack par1ItemStack)

{

par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);

this.amountCrafted = 0;

 

if (par1ItemStack.itemID == Block.workbench.blockID)

{

this.thePlayer.addStat(AchievementList.buildWorkBench, 1);

}

else if (par1ItemStack.itemID == Item.pickaxeWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildPickaxe, 1);

}

else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)

{

this.thePlayer.addStat(AchievementList.buildFurnace, 1);

}

else if (par1ItemStack.itemID == Item.hoeWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildHoe, 1);

}

else if (par1ItemStack.itemID == Item.bread.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.makeBread, 1);

}

else if (par1ItemStack.itemID == Item.cake.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.bakeCake, 1);

}

else if (par1ItemStack.itemID == Item.pickaxeStone.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);

}

else if (par1ItemStack.itemID == Item.swordWood.shiftedIndex)

{

this.thePlayer.addStat(AchievementList.buildSword, 1);

}

else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)

{

this.thePlayer.addStat(AchievementList.enchantments, 1);

}

else if (par1ItemStack.itemID == Block.bookShelf.blockID)

{

this.thePlayer.addStat(AchievementList.bookcase, 1);

}

}

 

public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)

{

this.onCrafting(par2ItemStack);

ModLoader.takenFromCrafting(this.thePlayer, par2ItemStack, this.craftMatrix);

 

for (int var3 = 0; var3 < this.craftMatrix.getSizeInventory(); ++var3)

{

ItemStack var4 = this.craftMatrix.getStackInSlot(var3);

 

if (var4 != null)

{

this.craftMatrix.decrStackSize(var3, 1);

 

if (var4.getItem().hasContainerItem())

{

ItemStack var5 = new ItemStack(var4.getItem().getContainerItem());

 

if (!var4.getItem().doesContainerItemLeaveCraftingGrid(var4) || !this.thePlayer.inventory.addItemStackToInventory(var5))

{

if (this.craftMatrix.getStackInSlot(var3) == null)

{

this.craftMatrix.setInventorySlotContents(var3, var5);

}

else

{

this.thePlayer.dropPlayerItem(var5);

}

}

}

}

}

}

}

 

 

 

 

Block:

 

 

package wonderland.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.CreativeTabs;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.Material;

import net.minecraft.src.ModLoader;

import net.minecraft.src.World;

 

public class AmboynaWorkBench extends Block

{

protected AmboynaWorkBench(int par1)

{

super(par1, Material.wood);

this.blockIndexInTexture = 61;

this.setCreativeTab(CreativeTabs.tabDecorations);

}

public String getTextureFile(){

return "/EpicarnoTerrian.png";

 

}

 

/**

* Returns the block texture based on the side being looked at. Args: side

*/

public boolean canInteractWith(EntityPlayer par1EntityPlayer) {

return false;

}

public int getBlockTextureFromSide(int par1)

{

return par1 == 1 ? this.blockIndexInTexture - 16 : (par1 == 0 ? WonderLand.AmboynaPlanks.getBlockTextureFromSide(0) : (par1 != 2 && par1 != 4 ? this.blockIndexInTexture : this.blockIndexInTexture + 1));

}

 

/**

* Called upon block activation (right click on the block.)

*/

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

{

ModLoader.openGUI(par5EntityPlayer, new GuiAmboynaCrafting(par5EntityPlayer.inventory, par1World, par2, par3, par4));

return true;

}

}

 

 

I briefly looked at that code and I can tell you that it is outdated and incorrect. For one you are using modloader methods which they have gotten rid of completely and two you are using the wrong thing to set the gui texture. It is not longer getTexture, I have made a gui a while back but forgot how. Thanks for trying to help though.

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Haven't modded for a while, but here are a list of things you'll need:

 

Gui handler

Custom sorter (the vanilla one is protected/private)

Custom recipe manager (Not sure about this one)

Custom container (Not sure about this one)

Custom gui (If you want to change the name/change texture/add additional things)

Kain

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Haven't modded for a while, but here are a list of things you'll need:

 

Gui handler

Custom sorter (the vanilla one is protected/private)

Custom recipe manager (Not sure about this one)

Custom container (Not sure about this one)

Custom gui (If you want to change the name/change texture/add additional things)

 

I have absolutely no idea how to make those.

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Haven't modded for a while, but here are a list of things you'll need:

 

Gui handler

Custom sorter (the vanilla one is protected/private)

Custom recipe manager (Not sure about this one)

Custom container (Not sure about this one)

Custom gui (If you want to change the name/change texture/add additional things)

 

I have absolutely no idea how to make those.

Then I would say that you first of all need to learn all of those things, study the vanilla workbench code and then give it another try ;)

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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