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Hey all!

I've made a custom train entity that extends the EntityMinecart class. However i'm having some issues with the Yaw when on rails (north-south vs east-west) and the rotation around curves seem backwards (counterclockwise when should be clockwise and visa versa) 

Ive made multiple adjustments to no avail. Is there anyone in here that would mind taking a glance at this code and seeing if you can see anything I'm missing? 

 

public class TrainEntity extends EntityMinecart implements IWorldNameable{
    private boolean isFirstUpdate = true;

    public TrainEntity(World world) {
        super(world);
    }

    @Override
    public EntityMinecart.Type getType() {
        return EntityMinecart.Type.RIDEABLE;
    }

    @Override
    public void onUpdate() {
        super.onUpdate();
        if (isFirstUpdate) {
            adjustInitialRotation();
            isFirstUpdate = false;
        } else {
            adjustRotationOnCurve();
        }
    }

    private void adjustInitialRotation() {
        BlockPos pos = new BlockPos(this.posX, this.posY - 1, this.posZ);
        IBlockState state = this.world.getBlockState(pos);
        if (state.getBlock() instanceof BlockRailBase) {
            BlockRailBase.EnumRailDirection railDirection = ((BlockRailBase) state.getBlock()).getRailDirection(world, pos, state, this);
            this.rotationYaw = getInitialYaw(railDirection);
        }
    }

    private void adjustRotationOnCurve() {
        BlockPos pos = new BlockPos(this.posX, this.posY - 1, this.posZ);
        IBlockState state = this.world.getBlockState(pos);
        if (state.getBlock() instanceof BlockRailBase) {
            BlockRailBase.EnumRailDirection railDirection = ((BlockRailBase) state.getBlock()).getRailDirection(world, pos, state, this);
            if (isCurve(railDirection)) {
                this.rotationYaw = getCurveYaw(railDirection, this.rotationYaw);
            }
        }
    }

    private boolean isCurve(BlockRailBase.EnumRailDirection railDirection) {
        return railDirection == BlockRailBase.EnumRailDirection.NORTH_EAST ||
               railDirection == BlockRailBase.EnumRailDirection.NORTH_WEST ||
               railDirection == BlockRailBase.EnumRailDirection.SOUTH_EAST ||
               railDirection == BlockRailBase.EnumRailDirection.SOUTH_WEST;
    }

    private float getInitialYaw(BlockRailBase.EnumRailDirection railDirection) {
        switch (railDirection) {
            case EAST_WEST:
                return 90f;
            case NORTH_SOUTH:
                return 0f;
            // Add cases for diagonals if your model is designed to align with them initially
            default:
                return 0f; // Default North
        }
    }

    private float getCurveYaw(BlockRailBase.EnumRailDirection railDirection, float currentYaw) {
        // This simplified approach assumes a 90-degree rotation for curves.
        // You'll need to adjust this based on your rail's actual geometry and how you want the train to appear when entering/exiting curves.
        switch (railDirection) {
            case NORTH_EAST:
                return (currentYaw + 90) % 360;
            case NORTH_WEST:
                return (currentYaw - 90 + 360) % 360;
            case SOUTH_EAST:
                return (currentYaw + 90) % 360;
            case SOUTH_WEST:
                return (currentYaw - 90 + 360) % 360;
            default:
                return currentYaw; // No adjustment for straight paths
        }
    }
}

 

Edited by MrRumpell
added version tag
  • MrRumpell changed the title to 1.12.2 Custom Train Entity not rotating as expected

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