Jetug Posted February 8, 2024 Posted February 8, 2024 I'm modifying the player's max health attribute but it only updates when the player gets damage private static void addMaxHealth(Player player, double value) { player.getAttribute(Attributes.MAX_HEALTH) .addPermanentModifier(new AttributeModifier("health", value, AttributeModifier.Operation.ADDITION)); } Quote
vemerion Posted February 11, 2024 Posted February 11, 2024 On 2/8/2024 at 12:04 PM, Jetug said: I'm modifying the player's max health attribute but it only updates when the player gets damage The code works when I try it. From where are you calling it? Quote
Jetug Posted February 12, 2024 Author Posted February 12, 2024 (edited) 14 hours ago, vemerion said: From where are you calling it? From finishUsingItem() in my item class public ItemStack finishUsingItem(ItemStack stack, Level level, LivingEntity entity) { if (entity instanceof Player player) setAddMaxHealth(player, -10) return super.finishUsingItem(stack, level, entity); } The code works fine only when the value is positive Edited February 12, 2024 by Jetug Quote
vemerion Posted February 12, 2024 Posted February 12, 2024 8 hours ago, Jetug said: The code works fine only when the value is positive If you call setHealth() after you changed the attribute it should update immediately, something like this: player.setHealth(Math.min(player.getMaxHealth(), player.getHealth())); 1 Quote
Jetug Posted February 12, 2024 Author Posted February 12, 2024 3 hours ago, vemerion said: If you call setHealth() after you changed the attribute it should update immediately, something like this: player.setHealth(Math.min(player.getMaxHealth(), player.getHealth())); Thanks! It worked Quote
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