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Posted

Hey guys. :D

 

I am trying to create a block that (if the above block is my "grass" block) will have a "grass" overlay on its top edges, and it the block above it is anything but that grass block, it will not have the overlay. I tried to approach this from a connected textures method, but that didn't exactly work. :P So, is their another method I should try? Or was I just doing it wrong? If the later, how exactly would I go about doing it right?

Posted

Hi

 

I would suggest you override Block.getBlockTexture

    /**
     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
     */
    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int x, int y, int z, int side)
    {

In the method, check if side is 2,3,4,5 (sides) and if so check if the block above is grass.  Return the appropriate texture.

See also here

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html

 

-TGG

 

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