Posted February 14, 20241 yr I'm trying to make an item that interacts with a tamed mob, primarily a wolf, by right clicking with the item in hand and crosshair pointing on the wolf (like the bone does with a untamed wolf). I've tried using the interact method and using interact events, but nothing works. I'm not sure of what I'm doing, but I've everything I could find on the internet for the past two months and have gotten nowhere. I would appreciate the help.
February 15, 20241 yr You would do good posting some code. I'm not expert, but I guess I would start by overriding the use() method of the item (or something equivalent, i really dont remember if use() was a thing on 1.16 anymore). Then youll there have to check if whatever it clicked is the entity you want (Wolf) and im pretty sure the wolf, as a tameable entity, has a getOwner() method or something similar EDIT: Use() cant be used to get an entity it interacted with but something like interactLivingEntity() does and im pretty sure it did exist back in 1.16.5 Edited February 15, 20241 yr by chxr
February 15, 20241 yr Author As of now this is what I got: Code using the interactingLivingEntity method: public ActionResultType interactLivingEntity(ItemStack itmStack, PlayerEntity playerEntity, WolfEntity wolf, Hand hand) { itmStack = playerEntity.getItemInHand(hand); wolf = (WolfEntity) playerEntity.getEntity(); if (wolf instanceof WolfEntity) { if (wolf.isTame() && wolf.getOwner() == playerEntity) { wolf.getAttribute(Attributes.MAX_HEALTH).setBaseValue(wolf.getHealth() + 2); if (!playerEntity.isCreative()) { itmStack.shrink(1); return super.interactLivingEntity(itmStack, playerEntity, wolf, hand); } } } return super.interactLivingEntity(itmStack, playerEntity, wolf, hand); } Edited February 16, 20241 yr by sebastiansan
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