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Custom tool that will drop a different items when mining.


jibbity

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What i want to do is when  Iron ore is mined instead of dropping it'self I want it to drop another item ie Iron fragments, is this possible and does anyone have any information on how to do this. I also want to implement this with ores from the ore dictionary.

 

Stone Sledge Hammer

 

package hydroblocks.items.tools;

 

import hydroblocks.hydroblocks;

import hydroblocks.lib.ModInfo;

import hydroblocks.lib.config.Names;

import net.minecraft.block.Block;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.EnumToolMaterial;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemTool;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class CobbleSledgeHammerTool extends ItemTool {

 

public static final Block[] blocksEffectiveAgainst = {Block.oreGold, Block.oreIron, Block.oreNetherQuartz};

 

public CobbleSledgeHammerTool(int id, EnumToolMaterial material) {

super(id, 2F, material, blocksEffectiveAgainst);

setCreativeTab(hydroblocks.hydroblocks);

setUnlocalizedName(Names.cobblesledgehammerTool_unlocalizedName);

setMaxStackSize(1);

}

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) {

if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack)) {

return false;

}

 

return false;

}

 

public boolean canHarvestBlock(Block par1Block, ItemStack itemStack) {

  if (itemStack.itemID == this.itemID) {

  return this.canHarvestBlockA(par1Block);

  } else {

  return canHarvestBlock(par1Block, itemStack);

  }

}

public boolean canHarvestBlockA(Block par1Block) {

  return true;

}

public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block) {

  float dmg = 1.0F;

  for (int i = 0; i < CobbleSledgeHammerTool.blocksEffectiveAgainst.length; ++i) {

  if (CobbleSledgeHammerTool.blocksEffectiveAgainst == par2Block) {

        return this.efficiencyOnProperMaterial;

  }

  }

  if (par1ItemStack.itemID == this.itemID)

  dmg = 8.0F;

  return dmg;

}

 

 

@Override

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister icon) {

itemIcon = icon.registerIcon(ModInfo.ID.toLowerCase() + ":" + Names.cobblesledgehammerTool_unlocalizedName);

 

}

}

 

 

 

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I found the code by MrArcane111, this is the closest that I can find to do I want. How would I now change this code to be effective with the specific tool. I should point out that I don't have much experience with coding and modding.

@ForgeSubscribe
public void onHarvestBlocks(BlockEvent.HarvestDropsEvent event)
{
EntityPlayer player = event.harvester;
ItemStack heldItem = player.inventory.getCurrentItem();
Block block = event.block;

flameTouchAmount = EnchantmentHelper.getEnchantmentLevel(ArcaneEnchantments.flameTouch.effectId, heldItem);

if(heldItem == null)
{
	return;
} else if(flameTouchAmount > 0)
{
	isFlameTouched = true;
}

if(isFlameTouched = true)
{
	if(player.worldObj.rand.nextInt(2) == 0)
	{
		// So I was going to use FurnaceRecipes, but then I decided against it because this way gives me more flexibility
		if(block == Block.oreIron)
		{
			event.drops.add(new ItemStack(Item.ingotIron, 1));
			event.drops.remove(15);
		}
		if(block == Block.oreGold)
		{
			event.drops.add(new ItemStack(Item.ingotGold, 1));
			event.drops.remove(Block.oreGold);
		}
	}
}
}

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