Ensamisten Posted February 20, 2024 Posted February 20, 2024 (edited) Hello, I got some code that won't register in Forge (MC=1.20.4), (FML=49.0.30) (It basically iterates through an array all supported Minecraft languages and picks at random one and reloads ResourceManager with it: List<String> languageCountryCodes = new ArrayList<>(); Collections.addAll(languageCountryCodes, "af_za", "ara_sa", "ast_es", "aze_az", "bak_ru", "bar_de", "bel_by", "bul_bg", "bre_fr", "qbr_nl", "bos_ba", "cat_es", "ces_cz", "cym_gb", "dan_dk", "bar_at", "gsw_ch", "deu_de", "ell_gr", "eng_au", "eng_ca", "eng_gb", "eng_nz", "qpe", "eng_qabs_gb", "en_ud", "epo", "spa_ar", "spa_cl", "spa_ec", "spa_es", "spa_mx", "spa_uy", "spa_ve", "spa_es_an", "est_ee", "eus_es", "fas_ir", "fin_fi", "fil_ph", "fao_fo", "fra_ca", "fra_fr", "fra_de", "fur_it", "fry_nl", "gle_ie", "gla_gb", "glg_es", "haw_us", "heb_il", "hin_in", "hrv_hr", "hun_hu", "hye_am", "id_id", "ibo_ng", "is_is", "qis", "ita_it", "jpn_jp", "jbo", "kat_ge", "kaz_kz", "kan_in", "kor_kr", "ksh_de", "kw_gb", "lat_va", "ltz_lu", "lim_nl", "lmo_it", "lao_la", "qll", "lit_lt", "lav_lv", "lzh", "mkd_mk", "mon_mn", "zlm_my", "mlt_mt", "nhe_mx", "vmf_de", "msa_my", "mlg_mg", "mar_in", "nld_be", "nld_nl", "nno_no", "nob_no", "quc_latn_gt", "pol_pl", "por_br", "por_pt", "qya", "ro_ro", "qpr", "rus_ru", "srp_latn_rs", "srp_cyrl_rs", "swe_se", "slk_sk", "slv_si", "som_so", "sqi_al", "ckb_ir", "sr_sp", "swa_ke", "swh_tz", "tam_in", "tha_th", "tgk_tj", "uig_cn", "ukr_ua", "urd_pk", "uzb_uz", "ven_za", "cymr", "xho_za", "yor_ng", "yue_hk", "zho_hans_cn", "zho_hant_hk", "zho_hant_tw"); // Shuffle the list Collections.shuffle(languageCountryCodes); // Print one code at a time for (String code : languageCountryCodes) { LanguageManager languageManager = new LanguageManager(code); languageManager.onResourceManagerReload(TroubleshootingMod.getResourceManager()); System.out.println(Minecraft.getInstance().getLocale()); System.out.println(code); break; // Exit the loop after printing one code } Minecraft.getInstance().getLanguageManager().setSelected("bar_de"); also does not appear to be functional.. Kind regards, Ensamisten Edited February 20, 2024 by Ensamisten Forgot code Quote
GoldenPanda Posted February 20, 2024 Posted February 20, 2024 (edited) Your new LanguageManager() is not the language manager that is being used when you call Minecraft.getInstant().getLocale(). Minecraft.getLanguageManager().setSelected(code); should work. Can you show that code? Edited February 20, 2024 by GoldenPanda Quote
Ensamisten Posted February 21, 2024 Author Posted February 21, 2024 On 2/20/2024 at 6:59 PM, GoldenPanda said: Your new LanguageManager() is not the language manager that is being used when you call Minecraft.getInstant().getLocale(). Minecraft.getLanguageManager().setSelected(code); should work. Can you show that code? Expand It is yet to function, subscribing to the different Forge stages doesn't change it at all. Forge does not seem to provide an interface for this, only for internal code. // Print one code at a time for (String code : languageCountryCodes) { Minecraft.getInstance().getLanguageManager().setSelected(code); Minecraft.getInstance().getLocale(); break; // Exit the loop after printing one code } Quote
Ensamisten Posted February 22, 2024 Author Posted February 22, 2024 I found out the code works when doing what you said and subscribing to FMLClientSetupEvent! Thanks a bunch!a<< Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.