Jump to content

Adding a property to a custom block freezes Minecraft without giving an Exception


chipoodle

Recommended Posts

I have a block already registered in my mod, which I have used in some worlds. The problem arises when in code, I add a property called CURRENT_AGE, when running Minecraft it freezes. In the console it doesn't appear any excpetion except that it stays in this phase:

[Render thread/DEBUG] [ne.mi.co.ca.CapabilityManager/CAPABILITIES]: Attempting to automatically register: Lnet/minecraftforge/items/IItemHandler;

Does anyone have an idea what it could be? I show the block and its registration

public class SoulLichenBlock extends MultifaceBlock implements SimpleWaterloggedBlock, EntityBlock {

    public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
    public static final IntegerProperty SKILL_LEVEL = IntegerProperty.create("soullichen_level", 0, 30);
    public static final DirectionProperty FACE = DirectionProperty.create("soullichen_face");
    public static final DirectionProperty DIRECTION = DirectionProperty.create("soullichen_direction");
    public static final IntegerProperty CURRENT_AGE = BlockStateProperties.AGE_25;
    private final MultifaceSpreader spreader = new MultifaceSpreader(this);
    private final MultifaceSpreader.DefaultSpreaderConfig config = new MultifaceSpreader.DefaultSpreaderConfig(this);
    private LivingEntity owner;
    //private static final Integer MAX_AGE = 25;

    public SoulLichenBlock(Properties properties) {
        super(properties);
        this.registerDefaultState(this
                .defaultBlockState()
                .setValue(WATERLOGGED, Boolean.FALSE)
                .setValue(SKILL_LEVEL, 0)
                .setValue(FACE, Direction.DOWN)
                .setValue(DIRECTION, Direction.DOWN)
                .trySetValue(CURRENT_AGE, 0)
        );
    }

    public static ToIntFunction<BlockState> emission(int p_181223_) {
        return (p_181221_) -> MultifaceBlock.hasAnyFace(p_181221_) ? p_181223_ : 0;
    }

    public static boolean hasFace(BlockState p_153901_, @NotNull Direction p_153902_) {
        BooleanProperty booleanproperty = getFaceProperty(p_153902_);
        return p_153901_.hasProperty(booleanproperty) && p_153901_.getValue(booleanproperty);
    }

    protected void createBlockStateDefinition(StateDefinition.@NotNull Builder<Block, BlockState> stateDefinition) {
        stateDefinition.add(WATERLOGGED).add(SKILL_LEVEL).add(FACE).add(DIRECTION).add(CURRENT_AGE);
        super.createBlockStateDefinition(stateDefinition);
    }

    public @NotNull BlockState updateShape(BlockState p_153302_, @NotNull Direction p_153303_, @NotNull BlockState p_153304_, @NotNull LevelAccessor p_153305_, @NotNull BlockPos p_153306_, @NotNull BlockPos p_153307_) {
        if (p_153302_.getValue(WATERLOGGED)) {
            p_153305_.scheduleTick(p_153306_, Fluids.WATER, Fluids.WATER.getTickDelay(p_153305_));
        }
        return super.updateShape(p_153302_, p_153303_, p_153304_, p_153305_, p_153306_, p_153307_);
    }

    @SuppressWarnings("deprecation")
    public @NotNull FluidState getFluidState(BlockState fluidState) {
        return fluidState.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(fluidState);
    }

    public boolean propagatesSkylightDown(BlockState p_181225_, @NotNull BlockGetter blockGetter, @NotNull BlockPos blockPos) {
        return p_181225_.getFluidState().isEmpty();
    }

    public @NotNull MultifaceSpreader getSpreader() {
        return this.spreader;
    }

    public Optional<MultifaceSpreader.SpreadPos> spreadFromRandomFaceTowardRandomDirection(
            BlockState p_221620_, LevelAccessor p_221621_, BlockPos p_221622_, RandomSource p_221623_, int skillPoints, int age) {
        return Direction.allShuffled(p_221623_).stream().filter((p_221680_) -> {
            return this.config.canSpreadFrom(p_221620_, p_221680_);
        }).map((p_221629_) -> {
            return this.spreadFromFaceTowardRandomDirection(p_221620_, p_221621_, p_221622_, p_221629_, p_221623_, false, skillPoints, age);
        }).filter(Optional::isPresent).findFirst().orElse(Optional.empty());
    }

    public Optional<MultifaceSpreader.SpreadPos> spreadFromFaceTowardRandomDirection(
            BlockState blockState,
            LevelAccessor levelAccessor,
            BlockPos blockPos,
            Direction face,
            RandomSource randomSource,
            boolean aBoolean,
            int skillPoints, int age) {
        return Direction.allShuffled(randomSource).stream().map((direction) ->
                        spreadFromFaceTowardDirection(blockState, levelAccessor, blockPos, face, direction, aBoolean, skillPoints, age))
                .filter(Optional::isPresent)
                .findFirst()
                .orElse(Optional.empty());
    }

    public Optional<MultifaceSpreader.SpreadPos> spreadFromFaceTowardDirection(
            BlockState blockState,
            LevelAccessor levelAccessor,
            BlockPos blockPos,
            Direction face,
            Direction direction,
            boolean aBoolean, int skillPoints, int age) {
        //DevilRpg.LOGGER.debug("BEGIN ==================================== spreadFromFaceTowardDirection skillPoints {}", skillPoints);
        return skillPoints < 0 ? Optional.empty() : getSpreadFromFaceTowardDirection(blockState, levelAccessor, blockPos, face, direction, this::canSpreadInto)
                .flatMap((spreadPos)
                        -> {
                    //DevilRpg.LOGGER.debug("END ================================ spreadFromFaceTowardDirection spreadPos {}", spreadPos);
                    return this.spreadToFace(levelAccessor, spreadPos, aBoolean, skillPoints, direction, age);
                });
    }

    public boolean canSpreadInto(BlockGetter p_221685_, BlockPos p_221686_, MultifaceSpreader.SpreadPos p_221687_) {
        BlockState blockstate = p_221685_.getBlockState(p_221687_.pos());
        return this.stateCanBeReplaced(p_221685_, p_221686_, p_221687_.pos(), p_221687_.face(), blockstate) && isValidStateForPlacement(p_221685_, blockstate, p_221687_.pos(), p_221687_.face());
    }

    protected boolean stateCanBeReplaced(BlockGetter p_221688_, BlockPos p_221689_, BlockPos p_221690_, Direction p_221691_, BlockState p_221692_) {
        return p_221692_.isAir() || p_221692_.is(this) || p_221692_.is(Blocks.WATER) && p_221692_.getFluidState().isSource();
    }

    public Optional<MultifaceSpreader.SpreadPos> getSpreadFromFaceTowardDirection(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, Direction face, Direction direction, MultifaceSpreader.SpreadPredicate spreadPredicate) {
        //DevilRpg.LOGGER.debug("--- getSpreadFromFaceTowardDirection direction.getAxis() == face.getAxis(): {}", direction.getAxis() == face.getAxis());
        ArrayList<Direction> directions = new ArrayList<>();
        directions.add(direction);
        if (direction.getAxis() == face.getAxis()) {
            if (direction.getAxis().isHorizontal()) {
                directions = Arrays.stream(Direction.values()).filter(dir -> dir.getAxis().isVertical()).collect(Collectors.toCollection(ArrayList::new));
            }
            if (direction.getAxis().isVertical()) {
                directions = Arrays.stream(Direction.values()).filter(dir -> dir.getAxis().isHorizontal()).collect(Collectors.toCollection(ArrayList::new));
            }
        }
        for (Direction directionElement : directions) {
            /*DevilRpg.LOGGER.debug("--->> getSpreadFromFaceTowardDirection  config.isOtherBlockValidAsSource(blockState) {} || " +
                    "hasFace(blockState, face) {}  && " +
                    "!hasFace(blockState, direction) {}", config.isOtherBlockValidAsSource(blockState), hasFace(blockState, face), !hasFace(blockState, directionElement));*/
            if (config.isOtherBlockValidAsSource(blockState) ||
                    hasFace(blockState, face) &&
                            !hasFace(blockState, directionElement)) {

                for (MultifaceSpreader.SpreadType multifacespreader$spreadtype : config.getSpreadTypes()) {
                    MultifaceSpreader.SpreadPos multifacespreader$spreadpos = multifacespreader$spreadtype.getSpreadPos(blockPos, directionElement, face);
                    //DevilRpg.LOGGER.debug("--- test SpreadPos: {} direction {} face {} ", multifacespreader$spreadpos, directionElement, face);
                    if (spreadPredicate.test(blockGetter, blockPos, multifacespreader$spreadpos)) {
                        //DevilRpg.LOGGER.debug("--- spreadPredicate success:");
                        return Optional.of(multifacespreader$spreadpos);
                    }
                }
            }
        }
        return Optional.empty();
    }

    public boolean isValidStateForPlacement(@NotNull BlockGetter blockGetter, @NotNull BlockState blockState, @NotNull BlockPos blockPos, @NotNull Direction face) {
        //DevilRpg.LOGGER.debug("------ isValidStateForPlacement 1st condition: {} && ({} || {})", this.isFaceSupported(face), !blockState.is(this), !hasFace(blockState, face));
        if (this.isFaceSupported(face) && (!blockState.is(this) || !hasFace(blockState, face))) {
            BlockPos blockpos = blockPos.relative(face);
            //DevilRpg.LOGGER.debug("------ isValidStateForPlacement 2nd condition: canAttachTo {} ", secondCondition);
            return canAttachTo(blockGetter, face, blockpos, blockGetter.getBlockState(blockpos));
        } else {
            return false;
        }
    }

    @Nullable
    public BlockState getStateForPlacement(@NotNull BlockState blockState, @NotNull BlockGetter blockGetter,
                                           @NotNull BlockPos blockPos, @NotNull Direction face, int skillPoints, Direction direction, int age) {
        //DevilRpg.LOGGER.debug("--- getStateForPlacement");
        boolean isNotValidStateForPlacement = !this.isValidStateForPlacement(blockGetter, blockState, blockPos, face);
        //DevilRpg.LOGGER.debug("------- isNotValidStateForPlacement: {}", isNotValidStateForPlacement);
        if (isNotValidStateForPlacement) {
            return null;
        } else {
            BlockState blockstate;
            if (blockState.is(this)) {
                blockstate = blockState;
            } else if (this.isWaterloggable() && blockState.getFluidState().isSourceOfType(Fluids.WATER)) {
                blockstate = this.defaultBlockState().setValue(BlockStateProperties.WATERLOGGED, Boolean.TRUE);
            } else {
                blockstate = this.defaultBlockState();
            }


            //DevilRpg.LOGGER.debug("------- getStateForPlacement -> blockStateResult  ");
            return blockstate
                    .setValue(getFaceProperty(face), Boolean.TRUE)
                    .setValue(SKILL_LEVEL, skillPoints).setValue(FACE, face)
                    .setValue(DIRECTION, direction)
                    .setValue(CURRENT_AGE,age)
            ;
        }
    }

    public Optional<MultifaceSpreader.SpreadPos> spreadToFace(LevelAccessor levelAccessor, MultifaceSpreader.SpreadPos spreadPos,
                                                              boolean p_221596_, int skillPoints, Direction direction, int age) {
        BlockState blockstate = levelAccessor.getBlockState(spreadPos.pos());
        //DevilRpg.LOGGER.debug("---> spreadToFace blockstate{} direction: {}", blockstate, direction);
        return this.placeBlock(levelAccessor, spreadPos, blockstate, p_221596_, skillPoints, direction, age) ? Optional.of(spreadPos) : Optional.empty();
    }

    public boolean placeBlock(LevelAccessor p_221702_, MultifaceSpreader.SpreadPos p_221703_,
                              BlockState p_221704_, boolean p_221705_, int skillPoints, Direction direction, int age) {
        //DevilRpg.LOGGER.debug("---> placeBlock {} direction {} ", p_221703_, direction);
        BlockState blockstate = this.getStateForPlacement(p_221704_, p_221702_, p_221703_.pos(), p_221703_.face(), skillPoints, direction, age);

        if (blockstate != null) {
            if (p_221705_) {
                p_221702_.getChunk(p_221703_.pos()).markPosForPostprocessing(p_221703_.pos());
            }
            //DevilRpg.LOGGER.debug("------> setBlock");
            return p_221702_.setBlock(p_221703_.pos(), blockstate, 2);
        } else {
            return false;
        }
    }

    public long spreadFromFaceTowardAllDirections(
            BlockState blockState, LevelAccessor levelAccessor, BlockPos blockPos,
            Direction face, boolean aBoolean, int skillPoints, int age) {
        return Direction.stream().map((p_221656_) ->
                        spreadFromFaceTowardDirection(blockState, levelAccessor, blockPos, face, p_221656_, aBoolean, skillPoints, age))
                .filter(Optional::isPresent).count();
    }

    private boolean isWaterloggable() {
        return this.stateDefinition.getProperties().contains(BlockStateProperties.WATERLOGGED);
    }

    @Override
    public void setPlacedBy(@NotNull Level level, @NotNull BlockPos blockPos, @NotNull BlockState blockState, @Nullable LivingEntity livingEntity, @NotNull ItemStack itemStack) {
        super.setPlacedBy(level, blockPos, blockState, livingEntity, itemStack);
        this.setOwner(livingEntity);
    }

    public LivingEntity getOwner() {
        return this.owner;
    }

    private void setOwner(LivingEntity livingEntity) {
        this.owner = livingEntity;
    }

    @Deprecated
    @Override
    public void entityInside(@NotNull BlockState blockState, @NotNull Level level, @NotNull BlockPos blockPos, @NotNull Entity entity) {
        if (entity instanceof LivingEntity /*&& entity.getType() != EntityType.BEE*/ && entity.getType() != ModEntities.LICHEN_SEEDBALL.get()) {
            entity.makeStuckInBlock(blockState, new Vec3(0.8D, 0.75D, 0.8D));
            if (!level.isClientSide /*&& (entity.xOld != entity.getX() || entity.zOld != entity.getZ())*/) {
                // double d0 = Math.abs(entity.getX() - entity.xOld);
                // double d1 = Math.abs(entity.getZ() - entity.zOld);
                // if (d0 >= (double) 0.003F || d1 >= (double) 0.003F) {
                entity.hurt(level.damageSources().playerAttack((Player) owner), 1.0F);

                // Aplicar aceleración al movimiento
                double speedBoost = -0.4; // Ajusta este valor según lo rápido que quieras que sea el impulso
                double motionX = entity.getX() - entity.xOld;
                double motionZ = entity.getZ() - entity.zOld;
                double speed = Math.sqrt(motionX * motionX + motionZ * motionZ);
                //if (speed > 0.0) {
                entity.setDeltaMovement(entity.getDeltaMovement().multiply(
                        (motionX / speed) * speedBoost,
                        0.0,
                        (motionZ / speed) * speedBoost
                ));
                // }
                //}
            }
        }
    }

    @Nullable
    @Override
    public BlockEntity newBlockEntity(@NotNull BlockPos pos, @NotNull BlockState state) {
        return ModEntityBlocks.SOUL_LICHEN_ENTITY_BLOCK.get().create(pos, state);
    }


    @Nullable
    @Override
    public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, @NotNull BlockState blockState, @NotNull BlockEntityType<T> type) {
        return level.isClientSide ? null : (alevel, pos, aBlockstate, blockEntity) -> {
            if (blockEntity instanceof SoulLichenBlockEntity soulLichenBlockEntity && alevel.getGameTime() % 5 == 0) {
                soulLichenBlockEntity.tick(blockState, (ServerLevel) alevel, pos, alevel.getRandom());
                //DevilRpg.LOGGER.info("-------->tick. this: {}", this.getClass().getSimpleName());
            }
        };
    }
}

 

This is the registration:

 

public final class ModBlocks {

    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, DevilRpg.MODID);

      ...

    public static final RegistryObject<SoulLichenBlock> SOUL_LICHEN_BLOCK = BLOCKS.register("soullichen", () -> new SoulLichenBlock(
            Block.Properties.copy(Blocks.GLOW_LICHEN).lightLevel(SoulLichenBlock.emission(7)).randomTicks()
    ));
}

 

Edited by chipoodle
Link to comment
Share on other sites

  • chipoodle changed the title to Adding a property to a custom block freezes Minecraft without giving an Exception

I've found that, when I uncomment the .add(CURRENT_AGE) in the following method, Minecraft freezes without giving any exception, otherwise it runs without any problem.

 

protected void createBlockStateDefinition(StateDefinition.@NotNull Builder<Block, BlockState> stateDefinition) {
        stateDefinition.add(WATERLOGGED).add(SKILL_LEVEL).add(FACE).add(DIRECTION)
                //.add(CURRENT_AGE)
        ;
        super.createBlockStateDefinition(stateDefinition);
    }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.