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Redstone Powered Furnace Textures Not Updating [SOLVED]


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To be honest, I have no idea why this isn't working. The furnace itself is 100% functional, but whenever I turn the signal on and off the texture (and the particle effects) don't update. I'll just be providing the block and the tileentity because you shouldn't need anything besides that.

 

The block:

 

 

package mardiff.coracraft.block;

 

import java.util.Random;

 

import mardiff.coracraft.CoracraftBase;

import mardiff.coracraft.lib.BlockIds;

import mardiff.coracraft.tileentity.TileEntityLevigator;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.IInventory;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.tileentity.TileEntityFurnace;

import net.minecraft.util.Icon;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class BlockLevigator extends BlockContainer

{

/**

* Is the random generator used by furnace to drop the inventory contents in random directions.

*/

private final Random furnaceRand = new Random();

 

/** True if this is an active furnace, false if idle */

private boolean isActive;

 

/**

* This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the

* furnace block changes from idle to active and vice-versa.

*/

private static boolean keepFurnaceInventory = false;

@SideOnly(Side.CLIENT)

private Icon furnaceIconTBActive;

 

private Icon furnaceIconTBIdle;

 

public BlockLevigator(int par1, boolean par2)

{

super(par1, Material.rock);

this.isActive = par2;

this.setHardness(3.5F);

this.setStepSound(Block.soundStoneFootstep);

if (par1 == BlockIds.LEVIGATOR_IDLE) this.setCreativeTab(CreativeTabs.tabDecorations);

else if (par1 == BlockIds.LEVIGATOR_BURNING) this.setLightValue(0.875F);

 

}

 

/**

* Returns the ID of the items to drop on destruction.

*/

public int idDropped(int par1, Random par2Random, int par3)

{

return ModBlocks.levigatorIdle.blockID;

}

 

/**

* Called whenever the block is added into the world. Args: world, x, y, z

*/

public void onBlockAdded(World par1World, int par2, int par3, int par4)

{

super.onBlockAdded(par1World, par2, par3, par4);

this.setDefaultDirection(par1World, par2, par3, par4);

}

 

/**

* set a blocks direction

*/

private void setDefaultDirection(World par1World, int par2, int par3, int par4)

{

if (!par1World.isRemote)

{

int l = par1World.getBlockId(par2, par3, par4 - 1);

int i1 = par1World.getBlockId(par2, par3, par4 + 1);

int j1 = par1World.getBlockId(par2 - 1, par3, par4);

int k1 = par1World.getBlockId(par2 + 1, par3, par4);

byte b0 = 3;

 

if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])

{

b0 = 3;

}

 

if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])

{

b0 = 2;

}

 

if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])

{

b0 = 5;

}

 

if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])

{

b0 = 4;

}

 

par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);

}

}

 

@SideOnly(Side.CLIENT)

 

/**

* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

*/

@Override

public Icon getIcon(int par1, int par2)

{

if (this.isActive) {

return par1 == 1 ? this.furnaceIconTBActive : (par1 == 0 ? this.furnaceIconTBActive : this.blockIcon);

}

else if(!this.isActive) {

return par1 == 1 ? this.furnaceIconTBIdle : (par1 == 0 ? this.furnaceIconTBIdle : this.blockIcon);

}

return null;

}

 

@SideOnly(Side.CLIENT)

 

/**

* When this method is called, your block should register all the icons it needs with the given IconRegister. This

* is the only chance you get to register icons.

*/

public void registerIcons(IconRegister par1IconRegister)

{

this.blockIcon = par1IconRegister.registerIcon("coracraft:levigator_side");

this.furnaceIconTBActive = par1IconRegister.registerIcon("coracraft:levigator_active");

this.furnaceIconTBIdle = par1IconRegister.registerIcon("coracraft:levigator_idle");

}

 

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

{

if (par1World.isRemote)

{

return true;

}

else

{

TileEntityLevigator tileentitylevigator = (TileEntityLevigator)par1World.getBlockTileEntity(par2, par3, par4);

 

if (tileentitylevigator != null)

{

par5EntityPlayer.openGui(CoracraftBase.instance, 0, par1World, par2, par3, par4);

}

 

return true;

}

}

 

 

/**

* Update which block ID the furnace is using depending on whether or not it is burning

*/

public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)

{

int l = par1World.getBlockMetadata(par2, par3, par4);

TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);

keepFurnaceInventory = true;

 

if (par0)

{

par1World.setBlock(par2, par3, par4, ModBlocks.levigatorBurning.blockID);

}

else

{

par1World.setBlock(par2, par3, par4, ModBlocks.levigatorIdle.blockID);

}

 

keepFurnaceInventory = false;

par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

 

if (tileentity != null)

{

tileentity.validate();

par1World.setBlockTileEntity(par2, par3, par4, tileentity);

}

}

 

@SideOnly(Side.CLIENT)

 

/**

* A randomly called display update to be able to add particles or other items for display

*/

public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)

{

if(!par1World.isRemote) {

if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))

{

int l = par1World.getBlockMetadata(par2, par3, par4);

 

if (l == 4 || l == 5 || l == 2 || l == 3)

{

this.sparkle(par1World, par2, par3, par4);

}

}

}

}

 

/**

* Returns a new instance of a block's tile entity class. Called on placing the block.

*/

public TileEntity createNewTileEntity(World par1World)

{

return new TileEntityLevigator();

}

 

/**

* Called when the block is placed in the world.

*/

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)

{

int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

 

if (l == 0)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);

}

 

if (l == 1)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);

}

 

if (l == 2)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);

}

 

if (l == 3)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);

}

 

if (par6ItemStack.hasDisplayName())

{

((TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());

}

}

 

/**

* ejects contained items into the world, and notifies neighbours of an update, as appropriate

*/

public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

{

if (!keepFurnaceInventory)

{

TileEntityLevigator tileentitylevigator = (TileEntityLevigator)par1World.getBlockTileEntity(par2, par3, par4);

 

if (tileentitylevigator != null)

{

for (int j1 = 0; j1 < tileentitylevigator.getSizeInventory(); ++j1)

{

ItemStack itemstack = tileentitylevigator.getStackInSlot(j1);

 

if (itemstack != null)

{

float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

 

while (itemstack.stackSize > 0)

{

int k1 = this.furnaceRand.nextInt(21) + 10;

 

if (k1 > itemstack.stackSize)

{

k1 = itemstack.stackSize;

}

 

itemstack.stackSize -= k1;

EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

 

if (itemstack.hasTagCompound())

{

entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());

}

 

float f3 = 0.05F;

entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);

entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);

entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);

par1World.spawnEntityInWorld(entityitem);

}

}

}

 

par1World.func_96440_m(par2, par3, par4, par5);

}

}

 

super.breakBlock(par1World, par2, par3, par4, par5, par6);

}

 

/**

* If this returns true, then comparators facing away from this block will use the value from

* getComparatorInputOverride instead of the actual redstone signal strength.

*/

public boolean hasComparatorInputOverride()

{

return true;

}

 

/**

* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal

* strength when this block inputs to a comparator.

*/

public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)

{

return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));

}

 

/**

* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)

*/

public int idPicked(World par1World, int par2, int par3, int par4)

{

return ModBlocks.levigatorIdle.blockID;

}

 

private void sparkle(World par1World, int par2, int par3, int par4)

{

Random random = par1World.rand;

double d0 = 0.0625D;

 

for (int l = 0; l < 6; ++l)

{

double d1 = (double)((float)par2 + random.nextFloat());

double d2 = (double)((float)par3 + random.nextFloat());

double d3 = (double)((float)par4 + random.nextFloat());

 

if (l == 0 && !par1World.isBlockOpaqueCube(par2, par3 + 1, par4))

{

d2 = (double)(par3 + 1) + d0;

}

 

if (l == 1 && !par1World.isBlockOpaqueCube(par2, par3 - 1, par4))

{

d2 = (double)(par3 + 0) - d0;

}

 

if (l == 2 && !par1World.isBlockOpaqueCube(par2, par3, par4 + 1))

{

d3 = (double)(par4 + 1) + d0;

}

 

if (l == 3 && !par1World.isBlockOpaqueCube(par2, par3, par4 - 1))

{

d3 = (double)(par4 + 0) - d0;

}

 

if (l == 4 && !par1World.isBlockOpaqueCube(par2 + 1, par3, par4))

{

d1 = (double)(par2 + 1) + d0;

}

 

if (l == 5 && !par1World.isBlockOpaqueCube(par2 - 1, par3, par4))

{

d1 = (double)(par2 + 0) - d0;

}

 

if (d1 < (double)par2 || d1 > (double)(par2 + 1) || d2 < 0.0D || d2 > (double)(par3 + 1) || d3 < (double)par4 || d3 > (double)(par4 + 1))

{

par1World.spawnParticle("smoke", d1, d2, d3, 0.0D, 0.0D, 0.0D);

}

}

}

 

/**

* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are

* their own) Args: x, y, z, neighbor blockID

*/

public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

{

if (!par1World.isRemote)

{

if (!par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))

{

TileEntityLevigator.isLevigatorActivated = false;

 

}

else if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))

{

TileEntityLevigator.isLevigatorActivated = true;

}

}

}

}

 

 

 

And the tile entity:

 

package mardiff.coracraft.tileentity;

 

import mardiff.coracraft.block.BlockLevigator;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class TileEntityLevigator extends TileEntity implements ISidedInventory

{

private static final int[] slots_top = new int[] {0};

private static final int[] slots_bottom = new int[] {2, 1};

private static final int[] slots_sides = new int[] {1};

 

World world = worldObj;

 

/**

* The ItemStacks that hold the items currently being used in the furnace

*/

private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

//A boolean that decides whether the levigator is on

public static boolean isLevigatorActivated = false;

 

//And another variable to fix my problems

public static boolean problemFixer = false;

 

/** The number of ticks that the furnace will keep burning */

public int furnaceBurnTime;

 

/**

* The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

*/

public int currentItemBurnTime;

 

/** The number of ticks that the current item has been cooking for */

public int furnaceCookTime;

private String field_94130_e;

 

/**

* Returns the number of slots in the inventory.

*/

public int getSizeInventory()

{

return this.furnaceItemStacks.length;

}

 

/**

* Returns the stack in slot i

*/

public ItemStack getStackInSlot(int par1)

{

return this.furnaceItemStacks[par1];

}

 

/**

* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

* new stack.

*/

public ItemStack decrStackSize(int par1, int par2)

{

if (this.furnaceItemStacks[par1] != null)

{

ItemStack itemstack;

 

if (this.furnaceItemStacks[par1].stackSize <= par2)

{

itemstack = this.furnaceItemStacks[par1];

this.furnaceItemStacks[par1] = null;

return itemstack;

}

else

{

itemstack = this.furnaceItemStacks[par1].splitStack(par2);

 

if (this.furnaceItemStacks[par1].stackSize == 0)

{

this.furnaceItemStacks[par1] = null;

}

 

return itemstack;

}

}

else

{

return null;

}

}

 

/**

* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

* like when you close a workbench GUI.

*/

public ItemStack getStackInSlotOnClosing(int par1)

{

if (this.furnaceItemStacks[par1] != null)

{

ItemStack itemstack = this.furnaceItemStacks[par1];

this.furnaceItemStacks[par1] = null;

return itemstack;

}

else

{

return null;

}

}

 

/**

* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

*/

public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

{

this.furnaceItemStacks[par1] = par2ItemStack;

 

if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

{

par2ItemStack.stackSize = this.getInventoryStackLimit();

}

}

 

/**

* Returns the name of the inventory.

*/

public String getInvName()

{

return this.isInvNameLocalized() ? this.field_94130_e : "Levigator";

}

 

/**

* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

* language. Otherwise it will be used directly.

*/

public boolean isInvNameLocalized()

{

return this.field_94130_e != null && this.field_94130_e.length() > 0;

}

 

/**

* Sets the custom display name to use when opening a GUI linked to this tile entity.

*/

public void setGuiDisplayName(String par1Str)

{

this.field_94130_e = par1Str;

}

 

/**

* Reads a tile entity from NBT.

*/

public void readFromNBT(NBTTagCompound par1NBTTagCompound)

{

super.readFromNBT(par1NBTTagCompound);

NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

for (int i = 0; i < nbttaglist.tagCount(); ++i)

{

NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);

byte b0 = nbttagcompound1.getByte("Slot");

 

if (b0 >= 0 && b0 < this.furnaceItemStacks.length)

{

this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

}

}

 

this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

this.currentItemBurnTime = getItemBurnTime(this.isLevigatorActivated);

 

if (par1NBTTagCompound.hasKey("Levigator"))

{

this.field_94130_e = par1NBTTagCompound.getString("Levigator");

}

}

 

/**

* Writes a tile entity to NBT.

*/

public void writeToNBT(NBTTagCompound par1NBTTagCompound)

{

super.writeToNBT(par1NBTTagCompound);

par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);

par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);

NBTTagList nbttaglist = new NBTTagList();

 

for (int i = 0; i < this.furnaceItemStacks.length; ++i)

{

if (this.furnaceItemStacks != null)

{

NBTTagCompound nbttagcompound1 = new NBTTagCompound();

nbttagcompound1.setByte("Slot", (byte)i);

this.furnaceItemStacks.writeToNBT(nbttagcompound1);

nbttaglist.appendTag(nbttagcompound1);

}

}

 

par1NBTTagCompound.setTag("Items", nbttaglist);

 

if (this.isInvNameLocalized())

{

par1NBTTagCompound.setString("Levigator", this.field_94130_e);

}

}

 

/**

* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

* this more of a set than a get?*

*/

public int getInventoryStackLimit()

{

return 64;

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns an integer between 0 and the passed value representing how close the current item is to being completely

* cooked

*/

public int getCookProgressScaled(int par1)

{

return this.furnaceCookTime * par1 / 200;

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

* item, where 0 means that the item is exhausted and the passed value means that the item is fresh

*/

public int getBurnTimeRemainingScaled(int par1)

{

if (this.currentItemBurnTime == 0)

{

this.currentItemBurnTime = 200;

}

 

return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

}

 

/**

* Returns true if the furnace is currently burning

*/

public boolean isBurning()

{

return this.isLevigatorActivated;

}

 

/**

* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

* ticks and creates a new spawn inside its implementation.

*/

public void updateEntity()

{

boolean flag = this.isLevigatorActivated;

boolean flag1 = false;

 

if (this.isLevigatorActivated)

{

--this.furnaceBurnTime;

}

 

if (!this.worldObj.isRemote)

{

if (this.furnaceBurnTime == 0 && this.canSmelt())

{

this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.isLevigatorActivated);

 

if (this.isLevigatorActivated)

{

flag1 = true;

}

}

 

if (this.isBurning() && this.canSmelt())

{

++this.furnaceCookTime;

 

if (this.furnaceCookTime == 200)

{

this.furnaceCookTime = 0;

this.smeltItem();

flag1 = true;

}

}

else

{

this.furnaceCookTime = 0;

}

 

if (flag != this.isLevigatorActivated)

{

flag1 = true;

BlockLevigator.updateFurnaceBlockState(this.isLevigatorActivated, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

}

}

 

if (flag1)

{

this.onInventoryChanged();

}

}

 

/**

* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

*/

private boolean canSmelt()

{

if (this.furnaceItemStacks[0] == null)

{

return false;

}

else

{

ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

if (itemstack == null) return false;

if (this.furnaceItemStacks[2] == null) return true;

if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;

int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;

return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

}

}

 

/**

* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

*/

public void smeltItem()

{

if (this.canSmelt())

{

ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

if (this.furnaceItemStacks[2] == null)

{

this.furnaceItemStacks[2] = itemstack.copy();

}

else if (this.furnaceItemStacks[2].isItemEqual(itemstack))

{

furnaceItemStacks[2].stackSize += itemstack.stackSize;

}

 

--this.furnaceItemStacks[0].stackSize;

 

if (this.furnaceItemStacks[0].stackSize <= 0)

{

this.furnaceItemStacks[0] = null;

}

}

}

 

/**

* Do not make give this method the name canInteractWith because it clashes with Container

*/

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

{

return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

}

 

public void openChest() {}

 

public void closeChest() {}

 

/**

* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

*/

public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)

{

return par1 == 2 ? false : true;

}

 

/**

* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this

* block.

*/

public int[] getAccessibleSlotsFromSide(int par1)

{

return par1 == 0 ? slots_bottom : slots_sides;

}

 

/**

* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)

{

return this.isItemValidForSlot(par1, par2ItemStack);

}

 

/**

* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)

{

return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

}

 

private int getItemBurnTime(boolean activated) {

if(activated) {

return Integer.MAX_VALUE;

}

if(!activated) {

return 0;

}

return 0;

}

 

}

 

 

 

Unless this is just about timing since icons are annoying about that, I'm pretty sure this should be functioning. However, if you find the problem, please do tell.

 

Thanks,

Mardiff

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted

Hi

 

So what did you do to make the furnace turn off when the redstone goes off?

 

It seems likely that getItemBurnTime is only called when an item first starts burning.  Once it's started, getItemBurnTime isn't needed any more.

 

I'd suggest you look in TileEntityFurnace.updateEntity and make sure you understand the logic.  The answer will probably be pretty obvious then.

 

-TGG

Posted

Thanks! I just forgot to swipe out one of the variables with my own. The only problem is that the texture doesn't update. Any idea why that happens?

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted

Hi

 

The vanilla furnace uses two different blocks and switches itself between the two.

 

Because of the way minecraft draws blocks, it won't notice when you change the texture until you refresh the block.  (It draws each block into a display list once, and then just keeps using the display list to render the screen instead of generating it from scratch every single frame).

 

Anyway you need to trigger a refresh of the block.

You can do it like the vanilla furnace with par1World.setBlock(par2, par3, par4, Block.furnaceIdle.blockID);

or you can do RenderGlobal.markBlockForRenderUpdate(x,y,z);

Might be other ways too, but those two should work.

 

-TGG

 

PS  get to RenderGlobal using Minecraft.getMinecraft().renderGlobal

http://greyminecraftcoder.blogspot.com.au/2013/10/client-side-class-linkage-map.html

Posted

It wasn't that, but I eventually figured it out. It's always the stupid stuff, isn't it? Thanks anyways.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

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