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The game crashed whilst accessing legacyrandomsource from multiple threads


Spleen

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Damn it was good mod, sad i had to remove it, but it worked and thank you so much for your help! Also, 2 things: do you detect what mod is causing the crash by seeing which mod in the crash report is listed the most? And, this is a random question but, do worldgen mods like tectonic cause less mobs to spawn in vanilla and modded biomes? Again thanks so much for your help.

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The issue is directly mentioned

 

at net.minecraft.world.level.NaturalSpawner.m_47045_(NaturalSpawner.java:118) ~[client-1.20.1-20230612.114412-srg.jar%23354!/:?] {re:mixin,xf:fml:forge:forge_method_redirector,re:classloading,xf:fml:forge:forge_method_redirector,pl:mixin:APP:mixins.bosses_of_mass_destruction.json:NaturalSpawnerMixin,pl:mixin:A}

Natura is also involved/mentioned - so maybe also try removing natura and add bosses_of_mass_destruction again

 

The spawn rates are usually defined via mods - sometimes spawnrates can be changes at their configs

There is the mod InControl: https://www.curseforge.com/minecraft/mc-mods/in-control

With it, you can change the spawnrates, too 

Try my Modpack

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>>Link to Curseforge<<

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Um, I created a new world (still using forge) with the same mods as last time but have added make bubbles pop, sinytra connector, forgified fabric api, better end (fabric), and wakes (fabric) and after exploring for 10 seconds my game has crashed with the same error. I assume it is because of sinytra connector because that is the most drastic mod change I have made and the mod is in early beta and is still very buggy.

Crash report:https://pastes.io/eqifxtmn3g

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