Spleen Posted February 25 Posted February 25 Hello people of Forge. When exploring my modded world (around 100 mods) the game regularly crashes for some reason. I've researched and tried to fix but couldn't find a solution for my situation. Also i'm using forge version 47.2.20, and the list of mods i used is in the crash report. Thanks Crash report: https://pastes.io/btqbxavuef Quote
TileEntity Posted February 25 Posted February 25 Looks like an issue with bosses_of_mass_destruction - the spawner causing issues Quote Try my Modpack >>Link to Curseforge<<
Spleen Posted February 25 Author Posted February 25 Damn it was good mod, sad i had to remove it, but it worked and thank you so much for your help! Also, 2 things: do you detect what mod is causing the crash by seeing which mod in the crash report is listed the most? And, this is a random question but, do worldgen mods like tectonic cause less mobs to spawn in vanilla and modded biomes? Again thanks so much for your help. Quote
TileEntity Posted February 26 Posted February 26 The issue is directly mentioned at net.minecraft.world.level.NaturalSpawner.m_47045_(NaturalSpawner.java:118) ~[client-1.20.1-20230612.114412-srg.jar%23354!/:?] {re:mixin,xf:fml:forge:forge_method_redirector,re:classloading,xf:fml:forge:forge_method_redirector,pl:mixin:APP:mixins.bosses_of_mass_destruction.json:NaturalSpawnerMixin,pl:mixin:A} Natura is also involved/mentioned - so maybe also try removing natura and add bosses_of_mass_destruction again The spawn rates are usually defined via mods - sometimes spawnrates can be changes at their configs There is the mod InControl: https://www.curseforge.com/minecraft/mc-mods/in-control With it, you can change the spawnrates, too Quote Try my Modpack >>Link to Curseforge<<
Spleen Posted February 27 Author Posted February 27 Thanks for the response. I don't believe i've installed a mod called natura. Quote
Spleen Posted February 27 Author Posted February 27 Um, I created a new world (still using forge) with the same mods as last time but have added make bubbles pop, sinytra connector, forgified fabric api, better end (fabric), and wakes (fabric) and after exploring for 10 seconds my game has crashed with the same error. I assume it is because of sinytra connector because that is the most drastic mod change I have made and the mod is in early beta and is still very buggy. Crash report:https://pastes.io/eqifxtmn3g Quote
TileEntity Posted February 27 Posted February 27 Also make a test without supplementaries or snowrealmagic Quote Try my Modpack >>Link to Curseforge<<
Spleen Posted February 29 Author Posted February 29 It worked! Now I can run my modpack without crashes, thanks! 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.