Jump to content

Recommended Posts

Posted

I have programmed an entity that can load chunks independently of the player and is therefore always active. Since the entity is very large (volume of about 66800 blocks), I implemented that the entity is rendered from a distance of several thousand blocks, even outside of the player's actual render distance. Since I logically want to render the entity with the correct distance to the camera, rotation, motion, tickCount, etc., I use the server-side entity, which stores all this information. I get the server-side entity via an event and use the synchronized method to prevent an exception. In single player this also works perfectly, the entity has the correct position, rotation, etc. and I have the correct server-side entity. The same applies to a local LAN world. However, when I'm playing on an actual multiplayer server, whether alone or with other players, my code strangely always gives me the client-side entity, which is why the entity stops at the position where you leave its range of view, and the entity rendered from a long distance is no longer updated, which is obviously a problem. The problem is definitely not due to my long distant render logic, since the client-side entity, except for the problem that it is client-side, is rendered correctly, and the render logic otherwise only contains things like distance interpolations and a fog logic that definitely does not cause the problem. The server-side entity in the single player is actually rendered perfectly. So the problem must somehow be with the way I'm trying to get the entity. Here's the code that works perfectly in single player: 

    private final Object renderLock = new Object();

    WitherStormEntity witherStorm = null;

    @SubscribeEvent
    public void onServerTickLivingEntity(LivingEvent.LivingTickEvent event) {
        if (event.getEntity() instanceof WitherStormEntity witherStormEntity) {
            synchronized(this.renderLock) {
                if (!witherStormEntity.getLevel().isClientSide()) {
                    this.witherStorm = witherStormEntity;
                }
            }
        }

    }

    @SubscribeEvent
    @OnlyIn(Dist.CLIENT)
    public void renderTickDistantRenderer(RenderLevelStageEvent event) {
        synchronized(this.renderLock) {
            if (this.witherStorm != null && event.getStage().equals(RenderLevelStageEvent.Stage.AFTER_PARTICLES) && WitherStormModClientConfigs.DISTANT_RENDERER.get()) {
                render(event.getPoseStack(), event.getPartialTick(), this.witherStorm);
            }

        }
    }

Unfortunately, as I said, I get the client-side entity in multiplayer mode, or at least not the correct server-side entity. I've also tried things like an iterator over all entities in the server level, but unfortunately it didn't help. I desperately need help with this issue, and would really appreciate some help and an answer on how to fix this! 😀

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
    • That's just plain wrong... newer versions are much better optimised and start a lot faster than 1.8.9, both Forge and Minecraft itself. Comparing Fabric 1.21 with Forge 1.8 is like comparing apples and oranges... one's brand new and the other's over a decade old.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.