Posted March 19, 20241 yr Let's say I want an explosion or critical hit particle with 2 times the scale, without creating a whole new particle, I saw some discussions that it is possible in earlier versions, however, those methods are outdated, how do I do that now?
March 27, 20241 yr Is Particle#scale(float) not available to use? It just calls Particle.setSize(float, float)
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