MainBreezy Posted March 28, 2024 Posted March 28, 2024 Im trying to make a custom hud following a tutorial but they use GuiComponent.blit which I cant seem to find. Im trying to show a texture I made and next to it a counter and this is as far as I can seem to get. public static final IGuiOverlay HUD_KILLS = ((gui, poseStack, partialTick, width, height) -> { int x = width/2; int y = height; RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f); RenderSystem.setShaderTexture(0, SOUL); }); Quote
dee12452 Posted March 28, 2024 Posted March 28, 2024 Well I can tell you the tutorial you’re following is probably not for 1.20.4 lol. You’re going to want to use GuiGraphics in 1.20.4 Quote
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