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[10 de abril de 2024 23:02:48.485] [principal/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher ejecutándose: args [--nombre de usuario, Milei, --versión, 1.20.1-forge-47.2.23, --gameDir, C:\Users\********\AppData\Roaming\.minecraft, --assetsDir, C:\Users\********\AppData\Roaming\.minecraft\ activos, --assetIndex, 5, --uuid, 9e75f2c8c1da3b5ebabf1a7139bde542, --accessToken, ????????, --clientId, 0, --xuid, 0, --userType, msa, --versionType, versión , --ancho, 854, --alto, 480, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.23, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, - -fml.mcpVersión, 20230612.114412]

2[10 de abril de 2024 23:02:48.514] [principal/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9 10.0.9 main.dcd20f30 a partir: versión java 17.0.8 de Microsoft; Sistema operativo Windows 10 arch amd64 versión 10.0

3[10 de abril de 2024 23:02:50.485] [principal/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Cargando ImmediateWindowProvider fmlearlywindow

4[10 de abril de 2024 23:02:50.699] [principal/INFO] [EARLYDISPLAY/]: Probando GL versión 4.6

5[10 de abril de 2024 23:02:50.895] [principal/INFO] [EARLYDISPLAY/]: Probando GL versión 4.5

6[10 de abril de 2024 23:02:50.987] [principal/INFO] [EARLYDISPLAY/]: La versión 4.5 de GL solicitada obtuvo la versión 4.5

7[10 de abril de 2024 23:02:51.232] [principal/INFO] [mixin/]: Versión del subsistema MIXIN de SpongePowered=0.8.5 Fuente=union:/C:/Users/********/AppData/Roaming/ .minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar#100!/ Service=ModLauncher Env=CLIENTE

8[10 de abril de 2024 23:02:51.287] [pool-4-thread-1/INFO] [EARLYDISPLAY/]: Información GL: Gráficos AMD Radeon(TM) R6 GL versión 4.5.13397 Perfil central Contexto compatible con versiones posteriores 15.200.1055.0, ATI tecnologías Inc.

9[10 de abril de 2024 23:02:52.900] [principal/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Archivo mod C:\Users\********\AppData\Roaming\ .minecraft\libraries\net\minecraftforge\fmlcore\1.20.1-47.2.23\fmlcore-1.20.1-47.2.23.jar falta el archivo mods.toml

10[10 de abril de 2024 23:02:52.917] [principal/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Archivo mod C:\Users\********\AppData\Roaming\ .minecraft\libraries\net\minecraftforge\javafmllanguage\1.20.1-47.2.23\javafmllanguage-1.20.1-47.2.23.jar falta el archivo mods.toml

11[10 de abril de 2024 23:02:52.930] [principal/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Archivo mod C:\Users\********\AppData\Roaming\ .minecraft\libraries\net\minecraftforge\lowcodelanguage\1.20.1-47.2.23\lowcodelanguage-1.20.1-47.2.23.jar falta el archivo mods.toml

12[10 de abril de 2024 23:02:52.943] [principal/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Archivo mod C:\Users\********\AppData\Roaming\ .minecraft\libraries\net\minecraftforge\mclanguage\1.20.1-47.2.23\mclanguage-1.20.1-47.2.23.jar falta el archivo mods.toml

13[10 de abril de 2024 23:02:53.030] [principal/ERROR] [net.minecraftforge.fml.loading.UniqueModListBuilder/LOADING]: Mods duplicados encontrados:

14ID de mod: 'rubidium' de los archivos mod: rubidium-mc1.20.1-0.7.1a.jar, embeddium-0.3.12 mc1.20.1.jar

15[10 de abril de 2024 23:02:53.033] [principal/ERROR] [net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer/SCAN]: No se pudo crear una lista de mods única después del descubrimiento de mods.

16net.minecraftforge.fml.loading.EarlyLoadingException: se encontraron modificaciones duplicadas

17 en net.minecraftforge.fml.loading.UniqueModListBuilder.buildUniqueList(UniqueModListBuilder.java:87) ~[fmlloader-1.20.1-47.2.23.jar:1.0]

18 en net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:106) ~[fmlloader-1.20.1-47.2.23.jar:?]

19 en net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:164) ~[fmlloader-1.20.1-47.2.23.jar:1.0]

20 en net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning(FMLServiceProvider.java:86) ~[fmlloader-1.20.1-47.2.23.jar:1.0]

21 en cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:112) ~[modlauncher-10.0.9.jar:?]

22 en cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:100) ~[modlauncher-10.0.9.jar:?]

23en java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) ~[?:?]

24en java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1779) ~[?:?]

25en java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]

26en java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]

27en java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:575) ~[?:?]

28en java.util.stream.AbstractPipeline.evaluateToArrayNode(AbstractPipeline.java:260) ~[?:?]

29en java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:616) ~[?:?]

30en java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:622) ~[?:?]

31 en java.util.stream.ReferencePipeline.toList(ReferencePipeline.java:627) ~[?:?]

32 en cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:102) ~[modlauncher-10.0.9.jar:?]

33 en cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:55) ~[modlauncher-10.0.9.jar:?]

34en cpw.mods.modlauncher.Launcher.run(Launcher.java:88) ~[modlauncher-10.0.9.jar:?]

35 en cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]

36 en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]

37 en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]

38en cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]

39[10 de abril de 2024 23:02:53.070] [principal/ERROR] [net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer/SCAN]: Falló el descubrimiento de mod. Saltarse el descubrimiento de dependencias.

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    • @Tsuk1 Also, new note, you can use blockbench to make the custom item model for when it is not on the head.   EDIT: Funny story, I am making a mod similar to yours! Mine is called NorseMC.
    • @Nood_dev Could you send a screenshot of your weapon code? Here is the one I made (for a dagger): The specific UUID does not matter, just that it is the same every time, which is why UUID#randomUUID does not work public class DaggerItem extends TieredItem implements Vanishable { protected static final double REACH_MODIFIER = -1.5D; protected final Multimap<Attribute, AttributeModifier> defaultModifiers; protected final UUID BASE_ATTACK_REACH_UUID = UUID.fromString("6fe75b5c-9d1b-4e83-9eea-a1d5a94e8dd5") public DaggerItem(Tier pTier, int pAttackDamageModifier, float pAttackSpeedModifier, Properties pProperties) { super(pTier, pAttackDamageModifier, pAttackSpeedModifier, pProperties); this.attackDamage = (float) pAttackDamageModifier + pTier.getAttackDamageBonus(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", this.attackDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", pAttackSpeedModifier, AttributeModifier.Operation.ADDITION)); // THE ONE YOU WANT: builder.put(ForgeMod.ENTITY_REACH.get(), new AttributeModifier(BASE_ATTACK_REACH_UUID, "Weapon modifier", REACH_MODIFIER, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = builder.build(); } @Override public Multimap<Attribute, AttributeModifier> getDefaultAttributeModifiers(EquipmentSlot pEquipmentSlot) { return pEquipmentSlot == EquipmentSlot.MAINHAND ? this.defaultModifiers : super.getDefaultAttributeModifiers(pEquipmentSlot); } }
    • https://images.app.goo.gl/1PxFKdxByTgkxvSu6
    • That's what we'll try out. I could never figure out how to recreate the crash, so I'll just have to wait and see.
    • Ok, I updated to the latest version and now the models are visible, the problem now is that the glowing eyes are not rendered nor any texture I render there when using shaders, even using the default Minecraft eyes RenderType, I use entityTranslucent and entityCutout, but it still won't render. Something I noticed when using shaders is that a texture, instead of appearing at the world position, would appear somewhere on the screen, following a curved path, it was strange, I haven't been able to reproduce it again. I thought it could be that since I render the texture in the AFTER ENTITIES stage which is posted after the batches used for entity rendering are finished, maybe that was the reason why the render types were not being drawn correctly, so I tried injecting code before finishing the batches but it still didn't work, plus the model was invisible when using shaders, there was a bug where if I look at the model from above it is visible but if I look at it from below it is invisible. So in summary, models are now visible but glowing eyes and textures are not rendered, that hasn't changed.
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