Jump to content

Recommended Posts

Posted

On the web there are a lot of custom player totem resource-packs available.
But they all require a copy of the player-skin-texture renamed as the totem-texture.
This requires reinstalling the pack every time, when you change your player-skin.

So i think about making a mod to reproduce how player-head-blocks get their texture.
How can i do this while using a a custom json item-model, that i created in blockbench, that a player-skin fits on?
I taught about having both arm sizes in the model and find a way to detect the model width (3-pix-arms or 4-pix-arms), that the given player uses to hide or shor each arms on the model.
 

Best regards Maxi

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.