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Posted

A. Do not, I repeat, DO NOT, post saying your having the same issue, cause it helps none

B. When I use setInventorySlotContents in my tile entity, it sets the item, but when I take it out, it resets. Help?

 

setInventorySlotContents:

        @Override
public void setInventorySlotContents(int slot, ItemStack itemstack) 
{
	inv[slot] = itemstack;
	if(itemstack != null && itemstack.stackSize > getInventoryStackLimit())
	{
		itemstack.stackSize = getInventoryStackLimit();
	}

}

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

  • Author

How do I fix this? I have no clue. In my other mod in the same workspace it works fine. Do I need to mark the block for update?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

  • Author

Okay, I have added it in so the gui opens on the server first and then subsequently the client as the server forces it too, and I shall try the same trick with the drawCircuit's code (check the github)

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

  • Author

Im not, am I? I think I had this problem before. Hmm. Ill search my Gui real quick for 'slot' 'ItemStack', stuff like that.

Oh, didnt notice that. Kay, that part is all fixed. Now to find out about how to use the netty system  so I can convert my packet systems

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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