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A. Do not, I repeat, DO NOT, post saying your having the same issue, cause it helps none

B. When I use setInventorySlotContents in my tile entity, it sets the item, but when I take it out, it resets. Help?



public void setInventorySlotContents(int slot, ItemStack itemstack) 
	inv[slot] = itemstack;
	if(itemstack != null && itemstack.stackSize > getInventoryStackLimit())
		itemstack.stackSize = getInventoryStackLimit();



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Im not, am I? I think I had this problem before. Hmm. Ill search my Gui real quick for 'slot' 'ItemStack', stuff like that.

Oh, didnt notice that. Kay, that part is all fixed. Now to find out about how to use the netty system  so I can convert my packet systems


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