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[1.5.2] How to make Mobs turning their heads [ SOLVED ]


DoorCloser

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I really need your help guys. All mobs like cow, wolf, chicken, pig and etc. can turn their head on Player or on something else. But my own Mob cant do it. I actually dont know really how to make it to do it. I think that because of  the Model. When i hit my mob a little upper, he lose his health, so he thinks that my mob is Steves size, but mine it actually isnt. It's rendered so it looks fine, but how to fix that issue?

 

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You didnt understand me. Issue is not in my code, i need advanced code to make my mob turn it's head. I explained that i'm doing my mob, you guys dont need actually anything to help me. But if it helps, i'll drop some coded:

MyMod code part:

public void load(FMLInitializationEvent event) {
	//the main loading
	EntityRegistry.registerGlobalEntityID(EntityHoundeye.class,"Houndeye", EntityRegistry.findGlobalUniqueEntityId(), 111738, 889345);
	RenderingRegistry.registerEntityRenderingHandler(EntityHoundeye.class, new RenderHoundeye(new ModelHoundeye(), 0.5F));

	//rendering stuff
	EntityRegistry.registerModEntity(EntityHoundeye.class, "Houndeye", 1, this, 80, 3, true);
	EntityRegistry.addSpawn(doorcloser.modding.EntityHoundeye.class,20,3,8, EnumCreatureType.creature);

My Model part of coding:

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
    rightleg.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    leftleg.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    rightforeleg.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    leftforeleg.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    backleg2.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    backleg.rotateAngleX = MathHelper.cos(f * -0.5F) * 1.0F * f1;
    
    body.rotateAngleX = MathHelper.cos(f * 0.4F) * 0.1F * f1;
    forebody.rotateAngleX = MathHelper.cos(f * 0.4F) * 0.2F * f1;
    eyes.rotateAngleX = MathHelper.cos(f * 0.4F) * 0.2F * f1;
    
  }
}

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I have solved the problem. All you need is just put that code in ModelName file:

 

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    this.forebody.rotateAngleY = f3 / (150F / (float)Math.PI);
    this.forebody.rotateAngleX = f4 / (150F / (float)Math.PI);
    this.forebody.rotateAngleZ = f5 / (150F / (float)Math.PI);

P.S. You can change value of 150F on any you want, mess with that and you will get the result you want

 

When you need to change the size of your mob, just put  this in public EntityName(World par1World){ ;

public EntityName(World par1World) 
{

	super(par1World);
	this.setSize(0.6F, 0.8F);   -  ( this )

 

Where 0.6F - height ; 0.8F - lenght.

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