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Hi Everyone, I'm new to the sub but needed some help figuring out a lot of the server tick issues and errors I have been getting.

I run a small 1-3 player 1.19.2 forge minecraft server with around 215 or so mods (mix of QoL, server sided, performance, and client/ui mods).

I run a Ryzen 5600x, 48gb of ram, and an Asus tuf 1650s.

Current jvm allocation is for 12gb (overkill I know, but thought it would require so for the amount of mods I have).
Typically my server had ran <20ms avg. tick, but currently has been going up closer and closer to 50ms, with sky rockets to >100ms up to around even 700ms at times. I assume it has to do with an entity ticking loop or something of the sort butn my knowledge of servers ands mods is very inept.

Here is my mod list: https://mclo.gs/Yh3uW9J

Here is the link to my latest.log: https://mclo.gs/uXtekkO

In addition here is my debug.log: https://mclo.gs/f4zMNQQ

I see a lot of errors in both logs, but cannot figure out for the life of me what mod(s) are causing them.

If there is anymore info that I can provide that can help me sort this out, I am more than willing to provide it.

Just want my server to run nicely lol.

edit: i know the current logs show missing content. those are mods that i have already deemed not needed/not working well/as intended so they have been removed.

edit #2: i have already tried using spark profiler to find the mod that is using the most resources, but to no avail. here is the link to the latest profiler i ran: https://spark.lucko.me/dIAmpPkGdo

Thank you in advance!

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