Posted December 31, 201311 yr Hi, i'm trying to implement solar panels but i'm having difficuly; i tried using world.isDaytime() but after that didn't work i added some debug and found that the server correctly noticed if it's day or not but the client always returned true and i can't make the code server-side only as it's a tileEntity and has to change how it rendesr based on daylight i tried world.getBlockLightValue(x,y,z) but this doesn't work either as even at night it still returns 15, this can also be achieved just by looking in the f3 debug menu in-game, reguardless of time and weather it's still 15. is this a bug? and how should i get around it?
December 31, 201311 yr The server doesn't handle renders, so you can send the information to the client for the render even if the client doesn't know that it is day or night time.
December 31, 201311 yr Author so you're saying to send packets from the server to the client saying if it's day or night
January 2, 201411 yr Author half-managed to get around the issue by using getCelestialAngle instead and just gnorin block light but i would really like it to take into account block light level as well
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