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Changes from 1.6.4 to 1.7


Fowlron

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Hello everyone

Sorry if already asked but i couldn't find any info on this. As you know, a lot has changed in this update.

I already managed to find that i should use net.minecraft.item.Item.ToolMaterial instead of net.minecraft.item.EnumToolMaterial, which isn't there anymore, but apart from that i'm quite lost. I know that now there aren't id's anymore, but do I need to do anything instead?

What others changes have been made? I notice I can't use @NetworkMod. Luckly I was using @EventHandler already.

What do i need to do different than in 1.6.4 to declare items and blocks?

Where should i put my textures? What to name them?

I already had this problem in 1.6.4: Do i still need to set an unlocalized name? If I do, what is it used for?

 

Thanks in advance for your help. Again, if it was asked before or answered somewhere, then sorry, but i could not find it anywhere.

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The best recommendation I can give you at this stage would be to spend some time off from modding, use it to play around with java.

Create some java programs, and some games that's a great way to spend the time at least ;)

 

Then later come back and there will be more clear to everyone what's changed and how things should be done.

At the moment there's no stable release of forge, there's little use in fooling around with the 1.7 alpha releases unless your plan is to aid in the development of it.

So therefore the best use of your time would be to either program some more in java and have fun making games, or polish your exisitng mod design and ideas.

I.E. create a plan for your mod, a proper design document and make prep work for the coding phase.

 

 

If you guys dont get it.. then well ya.. try harder...

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