Minecraft Hunger Games Game #170- A Chain Reaction!
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By TileEntity · Posted
Try other builds of this modpack or report it to the modpack creator Looks like an issue with environmental, naturalist and/or crafttweaker -
Hello! There is an issue with my world(Chocolate Edition modpack), after joining the world all creatures are frozen and the game is not responding or the game crashes after short period of time. Reproduction Steps: Turn on the game Join the world Game crashes immediately or after short period of time. Additional info: Crash log saying that an entity crashed the game is created after the crash(not the logs that I posted, different file from crash-logs, game crashed 3x by Snail, 1x by Small Snail, 1x by Tortoise) Specification: CPU: i5-13600KF GPU: GTX 1070 RAM: 32GB 3200MhZ - allocated 10GB Log links: latest.log: https://mclo.gs/Lp8zlsv crash-reports/crash: https://mclo.gs/XhtyJQI Minecraft version: 1.19.2 Modpack Version: Chocolate Edition 1.9 OS: Windows 10 Java Version: 22.0.2 Minecraft Java: Java 17
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By Maxime66410 · Posted
Hello, for several days I've been trying to find a way to add my animations in this style. @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } My current public class is : public class FakePlayerModelWithAnim<T extends FakePlayerEntity> extends EntityModel<EntityRenderState> But i can't do that : public class FakePlayerModelWithAnim<T extends FakePlayerEntity> extends EntityModel<T> Type parameter 'T' is not within its bound; should extend 'net.minecraft.client.renderer.entity.state.EntityRenderState' But with EntityRenderState it ok and it work ! But my setupAnim look like this : @Override public void setupAnim(EntityRenderState p_370046_) { super.setupAnim(p_370046_); } I don't have any access to my entity ! Look like 1.21.1 : @Override public void setupAnim(FakePlayerEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { this.root().getAllParts().forEach(ModelPart::resetPose); this.applyHeadRotation(netHeadYaw, headPitch); this.animateWalk(FakePlayerEntityAnimations.ANIM_PLAYERS_WALKING, limbSwing, limbSwingAmount, 2f, 2.5f); this.animate(entity.idleAnimationState, FakePlayerEntityAnimations.ANIM_PLAYERS_IDLE, ageInTicks, 1f); } But i'm stuck with new version of Forge... -
By TileEntity · Posted
Looks like an issue with abyssalsovereigns - this mod has functions that are not working on a server (client-side-only mod) -
By powers lizzy · Posted
I added some new mods and updated old ones to my forge server and they will run successfully but the moment I try to join ill briefly load into the world and get booted with the message, internal server error. The mods in question work fine on singleplayer and removing too many from the server causes it to stop working so I cant be sure which one is causing the problem... any ideas? server log: https://pastebin.com/hGH8UUjm client log (from modrinth app): https://mclo.gs/a3oOUGY
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