January 5, 201411 yr Author As I said earlier: print out x, y and z coords. The go where it says. it might sound stupid but how do i do that
January 5, 201411 yr System.out.println("Ore: " + Xcoord + "," + Ycoord + "," + Zcoord); place it right before the call to WorldGenMineable.
January 5, 201411 yr Author wel je thats the strange part the block just works i can place it and if i break i i get the item but the code wroks just fine in the end and overworld
January 5, 201411 yr Author wel je thats the strange part the block just works i can place it and if i break i i get the item but the code wroks just fine in the end and overworld and the block the block isnt broken because i change it in the end generation to the block and it genrates fine
January 8, 201411 yr First, create WorldGenMinableNether.java package your_package import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenMinableNether extends WorldGenerator { /** The block ID of the ore to be placed using this generator. */ private int minableBlockId; private int minableBlockMeta = 0; /** The number of blocks to generate. */ private int numberOfBlocks; private int field_94523_c; public WorldGenMinableNether(int par1, int par2) { this(par1, par2, Block.netherrack.blockID); } public WorldGenMinableNether(int par1, int par2, int par3) { this.minableBlockId = par1; this.numberOfBlocks = par2; this.field_94523_c = par3; } public WorldGenMinableNether(int id, int meta, int number, int target) { this(id, number, target); minableBlockMeta = meta; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { float f = par2Random.nextFloat() * (float)Math.PI; double d0 = (double)((float)(par3 + + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d1 = (double)((float)(par3 + - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d2 = (double)((float)(par5 + + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d3 = (double)((float)(par5 + - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d4 = (double)(par4 + par2Random.nextInt(3) - 2); double d5 = (double)(par4 + par2Random.nextInt(3) - 2); for (int l = 0; l <= this.numberOfBlocks; ++l) { double d6 = d0 + (d1 - d0) * (double)l / (double)this.numberOfBlocks; double d7 = d4 + (d5 - d4) * (double)l / (double)this.numberOfBlocks; double d8 = d2 + (d3 - d2) * (double)l / (double)this.numberOfBlocks; double d9 = par2Random.nextDouble() * (double)this.numberOfBlocks / 16.0D; double d10 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; double d11 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; ++k2) { double d12 = ((double)k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) { for (int l2 = j1; l2 <= i2; ++l2) { double d13 = ((double)l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) { for (int i3 = k1; i3 <= j2; ++i3) { double d14 = ((double)i3 + 0.5D - d8) / (d10 / 2.0D); Block block = Block.blocksList[par1World.getBlockId(k2, l2, i3)]; if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && (block != null && block.isGenMineableReplaceable(par1World, k2, l2, i3, field_94523_c))) { par1World.setBlock(k2, l2, i3, this.minableBlockId, minableBlockMeta, 2); } } } } } } } return true; } } in your generator file paste this: private void generateNether(World world, Random random, int chunkX, int chunkZ) { for(int m=0; m < 3; m++) { int randPosX=chunkX + random.nextInt(16); int randPosY=random.nextInt(128); int randPosZ=chunkZ + random.nextInt(16); (new WorldGenMinableNether(YourMainFile.YourBlock.blockID, 6)).generate(world, random, randPosX, randPosY, randPosZ); } } Hope this will help
January 8, 201411 yr Print the coordinates only if the generate method returns with "true". It means blocks have been placed. ... if((new WorldGenMinable(indestructibleTools.nether_carbyneore.blockID, 20, Block.netherrack.blockID)).generate(world, random, Xcoord, Ycoord, Zcoord)) { System.out.println("Nether ore created at: "+Xcoord+" "+Ycoord+" "+Zcoord); } ... Sorry for my bad English! FBalazs
January 9, 201411 yr Author First, create WorldGenMinableNether.java package your_package import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenMinableNether extends WorldGenerator { /** The block ID of the ore to be placed using this generator. */ private int minableBlockId; private int minableBlockMeta = 0; /** The number of blocks to generate. */ private int numberOfBlocks; private int field_94523_c; public WorldGenMinableNether(int par1, int par2) { this(par1, par2, Block.netherrack.blockID); } public WorldGenMinableNether(int par1, int par2, int par3) { this.minableBlockId = par1; this.numberOfBlocks = par2; this.field_94523_c = par3; } public WorldGenMinableNether(int id, int meta, int number, int target) { this(id, number, target); minableBlockMeta = meta; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { float f = par2Random.nextFloat() * (float)Math.PI; double d0 = (double)((float)(par3 + + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d1 = (double)((float)(par3 + - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F); double d2 = (double)((float)(par5 + + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d3 = (double)((float)(par5 + - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F); double d4 = (double)(par4 + par2Random.nextInt(3) - 2); double d5 = (double)(par4 + par2Random.nextInt(3) - 2); for (int l = 0; l <= this.numberOfBlocks; ++l) { double d6 = d0 + (d1 - d0) * (double)l / (double)this.numberOfBlocks; double d7 = d4 + (d5 - d4) * (double)l / (double)this.numberOfBlocks; double d8 = d2 + (d3 - d2) * (double)l / (double)this.numberOfBlocks; double d9 = par2Random.nextDouble() * (double)this.numberOfBlocks / 16.0D; double d10 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; double d11 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.numberOfBlocks) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; ++k2) { double d12 = ((double)k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) { for (int l2 = j1; l2 <= i2; ++l2) { double d13 = ((double)l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) { for (int i3 = k1; i3 <= j2; ++i3) { double d14 = ((double)i3 + 0.5D - d8) / (d10 / 2.0D); Block block = Block.blocksList[par1World.getBlockId(k2, l2, i3)]; if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && (block != null && block.isGenMineableReplaceable(par1World, k2, l2, i3, field_94523_c))) { par1World.setBlock(k2, l2, i3, this.minableBlockId, minableBlockMeta, 2); } } } } } } } return true; } } in your generator file paste this: private void generateNether(World world, Random random, int chunkX, int chunkZ) { for(int m=0; m < 3; m++) { int randPosX=chunkX + random.nextInt(16); int randPosY=random.nextInt(128); int randPosZ=chunkZ + random.nextInt(16); (new WorldGenMinableNether(YourMainFile.YourBlock.blockID, 6)).generate(world, random, randPosX, randPosY, randPosZ); } } Hope this will help that also didnt help
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