Posted June 8, 20241 yr Heres my json: { "parent": "minecraft:block/cube_all", "textures": { "all": "testmod_examplemod:block/example_block" }, "render_type": "minecraft:cutout" } with that it DOES make it transparent, but it also makes every block its touching (that face_ transparent!
June 10, 20241 yr im just coping the properties from the glass block whit no occlusion and the "render_type": "translucent", public static final RegistryObject<Block> GLASS_PANEL = registerBlock( "glass_panel", () -> new panel_pglass(BlockBehaviour.Properties.ofFullCopy(Blocks.GLASS_PANE).noOcclusion(), """ { "name":"glass_panel", "en_us_lang" : "Glass Panel", "es_es_lang" : "Panel De Vidrio", "north": "minecraft:block/glass", "crafthing_input_c0": "minecraft:glass", "cutthing_input_c0": "minecraft:glass", "no_drop" : "true" } """, crear_archivos_glass ) ); { "credit": "Made with Blockbench", "ambientocclusion": "true", "render_type": "translucent", "elements": [ { "name": "panel", "from": [0, 0, 0], "to": [16, 16, 4], "faces": { "north": {"uv": [0, 0, 16, 16], "texture": "#north"}, "east": {"uv": [12, 0, 16, 16], "texture": "#east"}, "south": {"uv": [16, 0, 0, 16], "texture": "#south"}, "west": {"uv": [0, 0, 4, 16], "texture": "#west"}, "up": {"uv": [16, 16, 0, 12], "texture": "#up"}, "down": {"uv": [16, 4, 0, 0], "texture": "#down"} } } ], the thing whit this that rain and snow cannot be see trough the block
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