Jump to content

[1.12.2] Change the amount value (amount of damage) in the LivingAttackEvent event


Recommended Posts

I want to expand the capabilities of one mod. Here is a fragment of his code that interests me:

    @SubscribeEvent(priority = EventPriority.HIGHEST)
    public static void cancelDamageSource(LivingAttackEvent event) {
        EntityLivingBase entity = event.getEntityLiving();
        DamageSource source = event.getSource();

        EntityConfig config = ModConfigs.entityConfigs;

        ResourceLocation entityName = Utils.getEntityName(entity);

        Set<String> sourcesToCancel = new HashSet<>();
        sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, null)));

        if (source.getTrueSource() != null) {
            sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getTrueSource()))));
        }

        if (source.getImmediateSource() != null) {
            sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getImmediateSource()))));
        }

        if (sourcesToCancel.contains(source.getDamageType())) {
            event.setCanceled(true);
        }
    }

The result of this block of code is event.setCanceled(true);, meaning the creature will not take damage from the attack. But instead of completely canceling the damage, I want the entity to take more damage.
I thought that immediately after canceling the previous damage event, I could create a new one with an increased damage value. I wrote

	    @SubscribeEvent(priority = EventPriority.HIGHEST)
    	public static void cancelDamageSource(LivingAttackEvent event) {
        EntityLivingBase entity = event.getEntityLiving();
        DamageSource source = event.getSource();
        float amount = event.getAmount();

        EntityConfig config = ModConfigs.entityConfigs;

        ResourceLocation entityName = Utils.getEntityName(entity);

        Set<String> sourcesToCancel = new HashSet<>();
        sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, null)));

        if (source.getTrueSource() != null) {
            sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getTrueSource()))));
        }

        if (source.getImmediateSource() != null) {
            sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getImmediateSource()))));
        }

        if (sourcesToCancel.contains(source.getDamageType())) {
            event.setCanceled(true);
            new LivingAttackEvent(entity, source, amount * 7);
        }
    }

But the last line has no effect on the game: the damage is blocked and no new damage is dealt.
What is my mistake and how can I achieve the desired result?

Edited by NotSoLegacy
Link to comment
Share on other sites

  • NotSoLegacy changed the title to [1.12.2] Change the amount value (amount of damage) in the LivingAttackEvent event

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.