Posted June 10, 20241 yr I want to expand the capabilities of one mod. Here is a fragment of his code that interests me: @SubscribeEvent(priority = EventPriority.HIGHEST) public static void cancelDamageSource(LivingAttackEvent event) { EntityLivingBase entity = event.getEntityLiving(); DamageSource source = event.getSource(); EntityConfig config = ModConfigs.entityConfigs; ResourceLocation entityName = Utils.getEntityName(entity); Set<String> sourcesToCancel = new HashSet<>(); sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, null))); if (source.getTrueSource() != null) { sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getTrueSource())))); } if (source.getImmediateSource() != null) { sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getImmediateSource())))); } if (sourcesToCancel.contains(source.getDamageType())) { event.setCanceled(true); } } The result of this block of code is event.setCanceled(true);, meaning the creature will not take damage from the attack. But instead of completely canceling the damage, I want the entity to take more damage. I thought that immediately after canceling the previous damage event, I could create a new one with an increased damage value. I wrote @SubscribeEvent(priority = EventPriority.HIGHEST) public static void cancelDamageSource(LivingAttackEvent event) { EntityLivingBase entity = event.getEntityLiving(); DamageSource source = event.getSource(); float amount = event.getAmount(); EntityConfig config = ModConfigs.entityConfigs; ResourceLocation entityName = Utils.getEntityName(entity); Set<String> sourcesToCancel = new HashSet<>(); sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, null))); if (source.getTrueSource() != null) { sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getTrueSource())))); } if (source.getImmediateSource() != null) { sourcesToCancel.addAll(config.damagesToCancel.get(Pair.of(entityName, Utils.getEntityName(source.getImmediateSource())))); } if (sourcesToCancel.contains(source.getDamageType())) { event.setCanceled(true); new LivingAttackEvent(entity, source, amount * 7); } } But the last line has no effect on the game: the damage is blocked and no new damage is dealt. What is my mistake and how can I achieve the desired result? Edited June 10, 20241 yr by NotSoLegacy
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