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[1.19.2] Black texture in transparent textures


SmokyEli

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I've been trying to give a little transparency to a block and a custom model, but I'm running into the same issue with the transparency of the block

Some guides say I use ItemBlockRenderTypes.setRenderLayer in a ClientEvent class but its deprecated, I already tried to set a Properties in Properties.copy(Blocks.FLOWERPOT)

But the render in game still doesn't has transparency, only as an Item

 

Edited by SmokyEli
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  • 1 month later...

If you need translucency (semitransparent/semiopaque) you will also need to mark the renderypes of whichever blocks you need as translucent in the client via a FMLClientSetupEvent

(It is like this in 1.20+ and im pretty sure it works as well on 1.19)

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