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Posted

I've been trying to give a little transparency to a block and a custom model, but I'm running into the same issue with the transparency of the block

Some guides say I use ItemBlockRenderTypes.setRenderLayer in a ClientEvent class but its deprecated, I already tried to set a Properties in Properties.copy(Blocks.FLOWERPOT)

But the render in game still doesn't has transparency, only as an Item

 

Edited by SmokyEli

  • 1 month later...

Hi, I'm a little late to this but I'm facing the same issue for my crop block since it's using a cross model.

Did you figure it out ?

 

If you need translucency (semitransparent/semiopaque) you will also need to mark the renderypes of whichever blocks you need as translucent in the client via a FMLClientSetupEvent

(It is like this in 1.20+ and im pretty sure it works as well on 1.19)

There are also render types that support transparency by default such as "render_type": "minecraft:cutout" (only supports pixels that are fully transparent/fully opaque) and "render_type": "minecraft:translucent" (like stained glass).

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