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Trying to get biome on player's position

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Hello! Im trying to get biome on player's position, if the player is in desert biome the variable "temperature" should increase but it doesn't. am i missing something?

package net.mcreator.drowningbelow.procedures;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.event.TickEvent;

import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.Entity;
import net.minecraft.network.chat.Component;

import net.minecraft.resources.ResourceLocation;

import net.mcreator.drowningbelow.network.DrowningbelowModVariables;

import javax.annotation.Nullable;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.level.biome.Biome;
import java.io.Console;

public class TemperaturaProcedure {
    private static final int TICKS_INTERVAL = 60; // 60 ticks = 3 segundos
    private static int tickCounter = 0;
    private static final int TICK_BIOME_INTERVAL = 60;
    private static int tickBiomeCounter = 0;

    public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
        if (event.phase == TickEvent.Phase.END) {
            if (tickCounter >= TICKS_INTERVAL) {
                tickCounter = 0;

            if (tickBiomeCounter >= TICK_BIOME_INTERVAL) {
            	tickBiomeCounter = 0;
            	execute(event, event.player.level(), event.player);

    private static void checkAndUpdateTemperature(Entity entity) {
        if (entity == null)
        if (entity.isInWaterRainOrBubble()) {
            double newTemperature = (entity.getCapability(DrowningbelowModVariables.PLAYER_VARIABLES_CAPABILITY, null)
                .orElse(new DrowningbelowModVariables.PlayerVariables())).Temperatura - 2;
            entity.getCapability(DrowningbelowModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
                capability.Temperatura = newTemperature;

    private static void displayTemperature(Entity entity) {
        if (entity == null)
        if (entity instanceof Player _player && !_player.level().isClientSide()) {
            double temperatura = (entity.getCapability(DrowningbelowModVariables.PLAYER_VARIABLES_CAPABILITY, null)
                .orElse(new DrowningbelowModVariables.PlayerVariables())).Temperatura;
            _player.displayClientMessage(Component.literal("\u00A76\u00A7l\u2600\u00A7e\u00A7l Temperatura \u00A76\u00A7l\u2600 \u00A7e\u00A7l" + temperatura + "\u00B0"), true);

    private static void execute(@Nullable Event event, LevelAccessor world, Entity entity) {
    	System.out.println("Esto si se mando 2");
    	if (world.getBiome(BlockPos.containing(entity.getX(), entity.getY(), entity.getX())).is(new ResourceLocation("desert"))) {
    			System.out.println("Esto si se mando 3");
				double _setval = (entity.getCapability(DrowningbelowModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new DrowningbelowModVariables.PlayerVariables())).Temperatura + 2;
				entity.getCapability(DrowningbelowModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
					capability.Temperatura = _setval;
				System.out.println("Esto si se mando 4");


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