Posted July 2, 20241 yr In forge 1.19.2 I used public static final DamageSource ENTROPY = (new DamageSource(TimeOfSacrifice.MOD_ID + "_entropy_effect").bypassArmor().bypassMagic()); But in 1.20.1 as I see there different method for this now, and I cannot figure out how it works.
July 3, 20241 yr Author Well, look like now needs this, but I cannot get it how to do it as damage source, cuz it requires now Holder public static final DamageType ENTROPY = new DamageType(GrimTales.MOD_ID + "entropy_effect", DamageScaling.ALWAYS,1f, DamageEffects.HURT);
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