Modded Minecraft 1.19.2 crashes after the 100% screen comes up
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
By AlphaIceCube · Posted
Solved ------------> Remove optifine, it causes errors with other mods for some reason. -
By AlphaIceCube · Posted
I've made 1.10.2 mods for myself but I wanted to make one for the public, but whenever I try to make one now it's giving me these errors. FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'Various Forging 1.10.2'. > Could not resolve all dependencies for configuration ':classpath'. > Could not download asm-debug-all.jar (org.ow2.asm:asm-debug-all:5.1) > Could not get resource 'https://jcenter.bintray.com/org/ow2/asm/asm-debug-all/5.1/asm-debug-all-5.1.jar'. > Could not GET 'https://jcenter.bintray.com/org/ow2/asm/asm-debug-all/5.1/asm-debug-all-5.1.jar'. > sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target Please help!!! -
By AlphaIceCube · Posted
Alright! I'll private message you the details. -
By gastermaster · Posted
the game was working fine then I added optifine so I can use my shaders. now the game wont even start here is my log (https://mclo.gs/2SheAll) -
how could i tp the player to an unloaded dimension right after the clearInventory @Override public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand usedHand) { player.playSound(Sounds.CORRUPT_CRYSTAL_USE.get(), 1f, 1f); player.getCooldowns().addCooldown(this, 100); player.addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 150, 355)); player.getInventory().clearContent(); return super.use(level, player, usedHand); }
-
-
Topics
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.