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is it worth starting my mod now?


felixlex

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so iv been learning java and stuff, and even started to learn how to mod. i feel confident i can now start my mod, however, mcp 1.7.4 isnt out, and i heared modding will be very different ond porting mods will be hard.

 

is it worth starting to code my mod now, or should i simply wait for 1.7.4 mcp to come out? (also, searge works with mojang right? and mcp is just a decompiled version of minecraft with a few other things, right? why does it take so long, i mean, he must have acces to all the source already...)

 

 

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I'd recommend you to learn how to code. Learning "how to mod" is not enough.

 

MCP is deobfuscated-decompiled Minecraft. Meaning it is different than the original source. I'd personally hope that Mojang javadoc is much more complete.

Only Mojang has access to Minecraft code, per Mojang terms of use.

If Searge were to publish Minecraft official code through MCP, he would be fired, and could be sued.

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well, iv been programming for over 4 years now, and i can easily write code in java aswell. the only thing i dont know fully are the minecraft classes and methods.

 

what im asking is if i do start making my mod now, will it be to much of a hssle to port it? i mean, should i wait for 1.7 cmp to come out for it to be worth my effort, oris it gonna come out in such a long time its better for me to start now.

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The great changes in 1.7 are the network, the sounds, and the Block/Item ids.

I'd say you are fine working with 1.6, as long as you don't rely too deeply on those aspects.

You can even start with ForgeGradle in 1.6.4, so you won't have to learn it afterwards.

The porting difficulty really depends on experience, and you already have more than enough.

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