Jump to content

Recommended Posts

Posted

I need my mod to have the ability to generate blocks in a world after vanilla generation is complete. I am not using custom dimensions or biomes, and I don't want to change vanilla generation at all.

 

The mod simply adds new plants to Minecraft, some of which are two-blocks tall. (Plant Mega Pack)

 

PROBLEM: my generation code is not being called at the right time - I need it to be called last when each chunk is generated.

 

Because of this:

- Near rivers/lakes, when I place plants on dirt, Minecraft sometimes replaces the dirt with sand

- When I generate two-blocks tall plants in desert and jungle biomes, the bottom block is often replaced with an air block

- I cannot detect light level in a forest to plant mushrooms, because trees are generated after my plants are

 

There is a hook in BiomeDecorator, right at the end that I think would work, but I cannot get this event to invoke my generation code, or if this is even the correct solution:

BiomeDecorator.decorate()
{
...code...

MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
}

 

If you know how to solve this please post and thank you in advance!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.