February 6, 201411 yr I will just leave this here for all your pre-loaded texture issues: @EventHandler public void postInit(FMLPostInitializationEvent event) { /** TODO Hack to get our textures for items and blocks to show, remove when the bug is * fixed in an update. If this is not done, then the player must manually refresh * the texture packs. */ if (event.getSide() == Side.CLIENT) Minecraft.getMinecraft().refreshResources(); } Edit: As pointed out in the post below this is a bad practice and you are supposed to register it all in the pre-init event.
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