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Posted

So, I have found the reason why Distant Horizons has been unable to keep the chunks loaded: Something in the Alex's Caves mod is preventing DH from rendering. However, I don't want to get rid of Alex's Caves, as it is a part of my personal modded experience. Can someone please find the issue for me?

Edited by Justy4956
I found the problem, now to focus on solving it

the mod has to take chunk data somewhere so 3 possibility

1 you get em exploring manually on servers loading chunk per chunk

2 you use it only in single player where data can be taken from minecraft folder

3 you found or make an actual mod serverside able to transfer the necessary chunk datas to your client

  • Author

So option 1 is the one I want to use, however, it's not working for some reason. For option 2, I am playing on Singleplayer, but the Essential Mod might have something to do with that due to it not working. For Option 3, the Distant Horizons mod should be Singleplayer-Server-Side (aka the world, and thus, the server, is client side), but it's still not working

  • Author

I found the problem for Distant Horizons:

The in-game chat said:

Distant Horizons: Alex's Caves detected

You may have to change the Alex's Caves Config for DH to render.

  • Author

Okay, now i need to find out which Config File in Alex's Caves to change to get DH to render

I suspect it might be in General > Generation or Vanilla Changes or Client > Visuals

  • Justy4956 changed the title to (Problem Found, Not Resolved) Distant Horizons not keeping chunks rendered
  • 3 months later...

 

i know im seeing this late and im not sure if u ever found your fix, but the issue is within the config file of alexs caves. if you open "alexscaves-client.toml"
(which is just loosely in the config folder btw) and change "biome_ambient_light_coloring" from true to false, it will fix the issue with DH.

  • 1 month later...

I was about to uninstall Alex's Caves
Ora1 sir, you have considerably improved my minecraft experience. Thank you
Can we change the tag to "resolved" and inform either or both mod makers of the conflict?

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