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I've got a SubscribedEvent which is not loading. here is the code:

 

Main.class

 

package SackCastellon.core;

import java.io.File;

import net.minecraftforge.common.MinecraftForge;
import SackCastellon.core.event.SkcEvent;
import SackCastellon.core.proxy.CommonProxy;
import SackCastellon.core.reference.Reference;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

@Mod(modid=Reference.ID, name=Reference.NAME, version=Reference.VERSION, dependencies=Reference.DEPENDENCIES)
public class SKCCore {

@Instance(Reference.ID)
public static SKCCore instance;

@SidedProxy(clientSide=Reference.CLPROXY, serverSide=Reference.CMPROXY)
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event)  {

        	MinecraftForge.EVENT_BUS.register(new SkcEvent());
        
        	System.out.println("Event Handler Initialized");

}

@EventHandler
public void load(FMLInitializationEvent event)  {}

@EventHandler
public void postInit(FMLPostInitializationEvent event)  {}

}

 

 

Event.class

 

package SackCastellon.core.event;

import SackCastellon.core.handler.ChatMessageHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;

public class SkcEvent {

    @SubscribeEvent
    public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event) {

    	ChatMessageHandler.broadcastMessageToPlayers(event.player.getDisplayName()+ " is testing chat messages");
        
    	System.out.println(event.player.getDisplayName() + " logged In!");
        
    }

}

 

P.S.: i know that the event doesn't load because i don't get "PlayerXXX logged In" on the log:

 

Does anybody knows why it doesn't work?

 

Thanks for helping.

 

SOLUTION:

 

Register the event handler by this way:

 

FMLCommonHandler.instance().bus().register(new SkcEvent());

 

instesd this other:

 

MinecraftForge.EVENT_BUS.register(new SkcEvent());

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