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[1.7.2] [Tutorial] adding custom sounds to your mod


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Ok this is a video Tutorial to add sounds to your mod.



*                                                The Video                                                *

*                  http://www.youtube.com/watch?v=MTGJXO_2Kks              *

*                                                                                                                *



The text version (not as good as the video)


in your dev enviroment your resources folder will be in : root\src\main\resources\assets\modid

in that modid folder you need to create a "sounds" folder and a sounds.json file (blank text file will do)


lets take the sounds.json file from my video :


   "bunnyBegA": {"category": "master","sounds": [{"name": "bunnyBegA","stream": false}]},
   "bunnyBegB": {"category": "master","sounds": [{"name": "bunnyBegB","stream": false}]},
   "bunnyRelease": {"category": "master","sounds": [{"name": "bunnyRelease","stream": false}]}


now lets break one line down

"bunnyBegA": {"catagory": "master","sounds": [{"name": "bunnyBegA","stream": false}]},




#NAME OF FILE MINUS EXTENSION1#  = if your file is called bunnyBegA.ogg then this is "bunnyBegA.ogg"

#NAME OF CATEGORY IT BELONGS TO# = the category of the sound, for the new 1.7.2 volume control (i dont know all the categories but im sure a search of the default json will show you them :) 

#FOLDER ITS LOCATED IN# = sounds of course

#NAME OF FILE MINUS EXTENSION2# = same as #NAME OF FILE MINUS EXTENSION1# (its possible that the first one can be anything as its the internal name, but you may as well keep it as the files name, there is no reason not to after all

#IS IT LONG# =set this to true if its a long sound file, i dont know the impact this has on mc itself so only set to true if it dont play right in false is my advice!

#COMMA# = theres more entrys to come.... no comma on the last one!


Hope you enjoyed the guide and video :)



Mods : i am trying to put this on the wiki now

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  • 1 month later...

Thanks for this! I was wondering how to go about this. Turns out you can define multiple sounds in one line:

"armorbreak": {"category": "player","sounds": ["armorbreak1", "armorbreak2", "armorbreak3", "armorbreak4"]}

and then play them with just the registered string to get a randomized sound from within. Lots of cool stuff to learn in the vanilla sounds.json file. ;)

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