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Im back again.

 

Im creating some custom slabs and have them doing all the jazzy connecting to make double slabs, dropping the single slabs when the double slab is broken and stuff

 

I seem to be hitting the same issue that a lot of people have hit in regards to registering half slabs into the language registry (based on my looking around) but no one seems to have the answer.

 

The normal way of:

 

LanguageRegistry.addName(new ItemStack(CustomSingleSlabBlock, 1, 0), "Oak Slab(custom)");

LanguageRegistry.addName(new ItemStack(CustomSingleSlabBlock, 1, 1), "Spruce Slab(custom)");

 

doesnt work.

 

I did find some references to using:

 

LanguageRegistry.instance().addStringLocalization();

 

but i cant make metadata blocks work in this.

 

I always get tile.blah blah.name ingame, its getting this from getFullSlabName in the blocks class, so my question is what is the correct way of registering a metadata halfslab into the language registry.

 

LOL never mind just figured it out:

 

LanguageRegistry.instance().addStringLocalization((myMod.CustomSingleSlabBlock).getFullSlabName(0)+".name", "My Custom Slab");

LanguageRegistry.instance().addStringLocalization((myMod.CustomSingleSlabBlock).getFullSlabName(1)+".name", "My Other Custom Slab");

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