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Posted

Hello Everyone,

 

So I'm making a helmet that I created from my own techne model, and it loads into the game fine, except for the fact that along with the working helmet another helmet is seen that stays at the same spot above the player:

gNVe0UF.png

 

Here's the code thats in the actual item class:

 

 

package mardiff.ob.item;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.EnumArmorMaterial;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.util.Icon;

import net.minecraft.world.EnumSkyBlock;

import net.minecraft.world.World;

 

public class MinersHelmet extends ItemArmor

{

public MinersHelmet(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4)

{

super(par1, par2EnumArmorMaterial, par3, par4);

this.setCreativeTab(CreativeTabs.tabCombat);

}

 

@Override

@SideOnly(Side.CLIENT)

public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)

{

return "ob:textures/models/armor/minershat.png";

}

 

@Override

public void registerIcons(IconRegister par1IconRegister) {

par1IconRegister.registerIcon("ob:minersHelmet");

}

 

@Override

@SideOnly(Side.CLIENT)

public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) {

ModelBiped armorModel = new ModelBiped();

if(itemStack != null){

if(itemStack.getItem() instanceof MinersHelmet){

int type = ((ItemArmor)itemStack.getItem()).armorType;

armorModel = (ModelBiped)ModItems.getArmorModel();

}

if(armorModel != null){

armorModel.bipedHead.showModel = armorSlot == 0;

armorModel.bipedHeadwear.showModel = armorSlot == 0;

 

armorModel.isSneak = entityLiving.isSneaking();

armorModel.isRiding = entityLiving.isRiding();

armorModel.isChild = entityLiving.isChild();

armorModel.heldItemRight = entityLiving.getCurrentItemOrArmor(0) != null ? 1 :0;

if(entityLiving instanceof EntityPlayer){

armorModel.aimedBow =((EntityPlayer)entityLiving).getItemInUseDuration() > 2;

}

return armorModel;

}

}

return null;

}

}

 

 

 

And here's the model class:

 

 

// Date: 1/9/2014 8:31:27 PM

// Template version 1.1

// Java generated by Techne

// Keep in mind that you still need to fill in some blanks

// - ZeuX

 

 

 

 

 

 

package mardiff.ob.item;

 

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class MinersHatModel extends ModelBiped

{

//fields

ModelRenderer Base;

ModelRenderer Base2;

ModelRenderer Shape1;

ModelRenderer Shape1b;

ModelRenderer Shape2;

ModelRenderer Shape3;

ModelRenderer Shape3b;

ModelRenderer Shape4;

ModelRenderer Shape5;

ModelRenderer Shape5b;

ModelRenderer Shape6;

ModelRenderer Shape6b;

ModelRenderer Shape7;

ModelRenderer Shape7b;

ModelRenderer Shape8;

ModelRenderer Shape9;

ModelRenderer Shape10;

ModelRenderer Shape11;

ModelRenderer Shape12;

ModelRenderer Shape12b;

ModelRenderer Shape13;

ModelRenderer Shape13b;

 

public MinersHatModel()

{

textureWidth = 128;

textureHeight = 64;

 

Base = new ModelRenderer(this, 0, 0);

Base.addBox(0F, 0F, 0F, 6, 1, 9);

Base.setRotationPoint(-3F, -9F, -5F);

Base.setTextureSize(128, 64);

Base.mirror = true;

setRotation(Base, 0F, 0F, 0F);

Base2 = new ModelRenderer(this, 0, 10);

Base2.addBox(0F, 0F, 0F, 6, 1, 8);

Base2.setRotationPoint(-3F, -10F, -4F);

Base2.setTextureSize(128, 64);

Base2.mirror = true;

setRotation(Base2, 0F, 0F, 0F);

Shape1 = new ModelRenderer(this, 30, 8);

Shape1.addBox(0F, 0F, 0F, 1, 2, 6);

Shape1.setRotationPoint(-4F, -10F, -3F);

Shape1.setTextureSize(128, 64);

Shape1.mirror = true;

setRotation(Shape1, 0F, 0F, 0F);

Shape1b = new ModelRenderer(this, 30, 0);

Shape1b.addBox(0F, 0F, 0F, 1, 2, 6);

Shape1b.setRotationPoint(3F, -10F, -3F);

Shape1b.setTextureSize(128, 64);

Shape1b.mirror = true;

setRotation(Shape1b, 0F, 0F, 0F);

Shape2 = new ModelRenderer(this, 92, 0);

Shape2.addBox(0F, 0F, 0F, 6, 1, 6);

Shape2.setRotationPoint(-3F, -11F, -3F);

Shape2.setTextureSize(128, 64);

Shape2.mirror = true;

setRotation(Shape2, 0F, 0F, 0F);

Shape3 = new ModelRenderer(this, 82, 5);

Shape3.addBox(0F, 0F, 0F, 1, 1, 4);

Shape3.setRotationPoint(-4F, -11F, -2F);

Shape3.setTextureSize(128, 64);

Shape3.mirror = true;

setRotation(Shape3, 0F, 0F, 0F);

Shape3b = new ModelRenderer(this, 82, 0);

Shape3b.addBox(0F, 0F, 0F, 1, 1, 4);

Shape3b.setRotationPoint(3F, -11F, -2F);

Shape3b.setTextureSize(128, 64);

Shape3b.mirror = true;

setRotation(Shape3b, 0F, 0F, 0F);

Shape4 = new ModelRenderer(this, 66, 0);

Shape4.addBox(0F, 0F, 0F, 4, 1, 4);

Shape4.setRotationPoint(-2F, -12F, -2F);

Shape4.setTextureSize(128, 64);

Shape4.mirror = true;

setRotation(Shape4, 0F, 0F, 0F);

Shape5 = new ModelRenderer(this, 60, 3);

Shape5.addBox(0F, 0F, 0F, 1, 1, 2);

Shape5.setRotationPoint(-3F, -12F, -1F);

Shape5.setTextureSize(128, 64);

Shape5.mirror = true;

setRotation(Shape5, 0F, 0F, 0F);

Shape5b = new ModelRenderer(this, 60, 0);

Shape5b.addBox(0F, 0F, 0F, 1, 1, 2);

Shape5b.setRotationPoint(2F, -12F, -1F);

Shape5b.setTextureSize(128, 64);

Shape5b.mirror = true;

setRotation(Shape5b, 0F, 0F, 0F);

Shape6 = new ModelRenderer(this, 50, 5);

Shape6.addBox(0F, 0F, 0F, 1, 1, 4);

Shape6.setRotationPoint(-5F, -9F, -2F);

Shape6.setTextureSize(128, 64);

Shape6.mirror = true;

setRotation(Shape6, 0F, 0F, 0F);

Shape6b = new ModelRenderer(this, 50, 0);

Shape6b.addBox(0F, 0F, 0F, 1, 1, 4);

Shape6b.setRotationPoint(4F, -9F, -2F);

Shape6b.setTextureSize(128, 64);

Shape6b.mirror = true;

setRotation(Shape6b, 0F, 0F, 0F);

Shape7 = new ModelRenderer(this, 44, 3);

Shape7.addBox(0F, 0F, 0F, 1, 1, 2);

Shape7.setRotationPoint(-5F, -10F, -1F);

Shape7.setTextureSize(128, 64);

Shape7.mirror = true;

setRotation(Shape7, 0F, 0F, 0F);

Shape7b = new ModelRenderer(this, 44, 0);

Shape7b.addBox(0F, 0F, 0F, 1, 1, 2);

Shape7b.setRotationPoint(4F, -10F, -1F);

Shape7b.setTextureSize(128, 64);

Shape7b.mirror = true;

setRotation(Shape7b, 0F, 0F, 0F);

Shape8 = new ModelRenderer(this, 36, 30);

Shape8.addBox(0F, 0F, 0F, 2, 2, 6);

Shape8.setRotationPoint(-1F, -14F, -3F);

Shape8.setTextureSize(128, 64);

Shape8.mirror = true;

setRotation(Shape8, 0F, 0F, 0F);

Shape9 = new ModelRenderer(this, 30, 30);

Shape9.addBox(0F, 0F, 0F, 2, 4, 1);

Shape9.setRotationPoint(-1F, -15F, -4F);

Shape9.setTextureSize(128, 64);

Shape9.mirror = true;

setRotation(Shape9, 0F, 0F, 0F);

Shape10 = new ModelRenderer(this, 20, 30);

Shape10.addBox(0F, 0F, 0F, 4, 2, 1);

Shape10.setRotationPoint(-2F, -14F, -4F);

Shape10.setTextureSize(128, 64);

Shape10.mirror = true;

setRotation(Shape10, 0F, 0F, 0F);

Shape11 = new ModelRenderer(this, 10, 30);

Shape11.addBox(0F, 0F, 0F, 4, 4, 1);

Shape11.setRotationPoint(-2F, -15F, -5F);

Shape11.setTextureSize(128, 64);

Shape11.mirror = true;

setRotation(Shape11, 0F, 0F, 0F);

Shape12 = new ModelRenderer(this, 6, 33);

Shape12.addBox(0F, 0F, 0F, 1, 2, 1);

Shape12.setRotationPoint(-3F, -14F, -5F);

Shape12.setTextureSize(128, 64);

Shape12.mirror = true;

setRotation(Shape12, 0F, 0F, 0F);

Shape12b = new ModelRenderer(this, 6, 30);

Shape12b.addBox(0F, 0F, 0F, 1, 2, 1);

Shape12b.setRotationPoint(2F, -14F, -5F);

Shape12b.setTextureSize(128, 64);

Shape12b.mirror = true;

setRotation(Shape12b, 0F, 0F, 0F);

Shape13 = new ModelRenderer(this, 0, 32);

Shape13.addBox(0F, 0F, 0F, 2, 1, 1);

Shape13.setRotationPoint(-1F, -11F, -5F);

Shape13.setTextureSize(128, 64);

Shape13.mirror = true;

setRotation(Shape13, 0F, 0F, 0F);

Shape13b = new ModelRenderer(this, 0, 30);

Shape13b.addBox(0F, 0F, 0F, 2, 1, 1);

Shape13b.setRotationPoint(-1F, -16F, -5F);

Shape13b.setTextureSize(128, 64);

Shape13b.mirror = true;

setRotation(Shape13b, 0F, 0F, 0F);

this.bipedHead.addChild(Base);

this.bipedHead.addChild(Base2);

this.bipedHead.addChild(Shape1);

this.bipedHead.addChild(Shape1b);

this.bipedHead.addChild(Shape2);

this.bipedHead.addChild(Shape3);

this.bipedHead.addChild(Shape3b);

this.bipedHead.addChild(Shape4);

this.bipedHead.addChild(Shape5);

this.bipedHead.addChild(Shape5b);

this.bipedHead.addChild(Shape6);

this.bipedHead.addChild(Shape6b);

this.bipedHead.addChild(Shape7);

this.bipedHead.addChild(Shape7b);

this.bipedHead.addChild(Shape8);

this.bipedHead.addChild(Shape9);

this.bipedHead.addChild(Shape10);

this.bipedHead.addChild(Shape11);

this.bipedHead.addChild(Shape12);

this.bipedHead.addChild(Shape12b);

this.bipedHead.addChild(Shape13);

this.bipedHead.addChild(Shape13b);

this.bipedHeadwear.addChild(Base);

this.bipedHeadwear.addChild(Base2);

this.bipedHeadwear.addChild(Shape1);

this.bipedHeadwear.addChild(Shape1b);

this.bipedHeadwear.addChild(Shape2);

this.bipedHeadwear.addChild(Shape3);

this.bipedHeadwear.addChild(Shape3b);

this.bipedHeadwear.addChild(Shape4);

this.bipedHeadwear.addChild(Shape5);

this.bipedHeadwear.addChild(Shape5b);

this.bipedHeadwear.addChild(Shape6);

this.bipedHeadwear.addChild(Shape6b);

this.bipedHeadwear.addChild(Shape7);

this.bipedHeadwear.addChild(Shape7b);

this.bipedHeadwear.addChild(Shape8);

this.bipedHeadwear.addChild(Shape9);

this.bipedHeadwear.addChild(Shape10);

this.bipedHeadwear.addChild(Shape11);

this.bipedHeadwear.addChild(Shape12);

this.bipedHeadwear.addChild(Shape12b);

this.bipedHeadwear.addChild(Shape13);

this.bipedHeadwear.addChild(Shape13b);

}

 

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

{

super.render(entity, f, f1, f2, f3, f4, f5);

setRotationAngles(f, f1, f2, f3, f4, f5, entity);

Base.render(f5);

Base2.render(f5);

Shape1.render(f5);

Shape1b.render(f5);

Shape2.render(f5);

Shape3.render(f5);

Shape3b.render(f5);

Shape4.render(f5);

Shape5.render(f5);

Shape5b.render(f5);

Shape6.render(f5);

Shape6b.render(f5);

Shape7.render(f5);

Shape7b.render(f5);

Shape8.render(f5);

Shape9.render(f5);

Shape10.render(f5);

Shape11.render(f5);

Shape12.render(f5);

Shape12b.render(f5);

Shape13.render(f5);

Shape13b.render(f5);

}

 

private void setRotation(ModelRenderer model, float x, float y, float z)

{

model.rotateAngleX = x;

model.rotateAngleY = y;

model.rotateAngleZ = z;

}

 

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

{

super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

}

 

}

 

 

 

It just seems that a random duplicate appears for no reason at all, and it's not bound to rotate with the head. I tried binding all the shapes to both head and headwear, but neither worked. Thanks for the help.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted

Thanks for trying to help but I disagree...

 

getArmorTexture gives the file the texture and without it the whole skin is the purple/black unregistered pattern.

 

getArmorModel overrides the base model for a helmet so that the model is the way I want it to be. Take that out and the pattern is binded to look like a vanilla helmet.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

Posted

@Override

@SideOnly(Side.CLIENT)

public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) {

ModelBiped armorModel = new ModelBiped();

if(itemStack != null){

if(itemStack.getItem() instanceof MinersHelmet){

int type = ((ItemArmor)itemStack.getItem()).armorType;

armorModel = (ModelBiped)ModItems.getArmorModel();

}

if(armorModel != null){

...

I've never used custom renderers, but it looks like ModelBiped creates some kind of default model when you run its constructor. Are you sure that's how you want to initialize your armorModel? Shot in the dark: try initializing armorModel to null instead.

Posted

In the model class, take out the following code:

      this.bipedHead.addChild(Base);
      this.bipedHead.addChild(Base2);
      this.bipedHead.addChild(Shape1);
      this.bipedHead.addChild(Shape1b);
      this.bipedHead.addChild(Shape2);
      this.bipedHead.addChild(Shape3);
      this.bipedHead.addChild(Shape3b);
      this.bipedHead.addChild(Shape4);
      this.bipedHead.addChild(Shape5);
      this.bipedHead.addChild(Shape5b);
      this.bipedHead.addChild(Shape6);
      this.bipedHead.addChild(Shape6b);
      this.bipedHead.addChild(Shape7);
      this.bipedHead.addChild(Shape7b);
      this.bipedHead.addChild(Shape8);
      this.bipedHead.addChild(Shape9);
      this.bipedHead.addChild(Shape10);
      this.bipedHead.addChild(Shape11);
      this.bipedHead.addChild(Shape12);
      this.bipedHead.addChild(Shape12b);
      this.bipedHead.addChild(Shape13);
      this.bipedHead.addChild(Shape13b);

 

If that doesn't work, take out this:

      this.bipedHeadwear.addChild(Base);
      this.bipedHeadwear.addChild(Base2);
      this.bipedHeadwear.addChild(Shape1);
      this.bipedHeadwear.addChild(Shape1b);
      this.bipedHeadwear.addChild(Shape2);
      this.bipedHeadwear.addChild(Shape3);
      this.bipedHeadwear.addChild(Shape3b);
      this.bipedHeadwear.addChild(Shape4);
      this.bipedHeadwear.addChild(Shape5);
      this.bipedHeadwear.addChild(Shape5b);
      this.bipedHeadwear.addChild(Shape6);
      this.bipedHeadwear.addChild(Shape6b);
      this.bipedHeadwear.addChild(Shape7);
      this.bipedHeadwear.addChild(Shape7b);
      this.bipedHeadwear.addChild(Shape8);
      this.bipedHeadwear.addChild(Shape9);
      this.bipedHeadwear.addChild(Shape10);
      this.bipedHeadwear.addChild(Shape11);
      this.bipedHeadwear.addChild(Shape12);
      this.bipedHeadwear.addChild(Shape12b);
      this.bipedHeadwear.addChild(Shape13);
      this.bipedHeadwear.addChild(Shape13b);

 

If neither work, tell us what happens when you take out the code.

Before you even think about modding,

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