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Hi, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod

Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout

@Override
    public void render(CrowEntity p_entity, float entityYaw, float partialTick,
                       PoseStack poseStack, MultiBufferSource bufferSource,
                       int packedLight) {
        super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource,
                packedLight);

        ClientEventHandler.getClient().crow.renderToBuffer(poseStack,
                bufferSource.getBuffer(ClientEventHandler.getClient().crow
                        .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY,
                Utils.rgb(255, 255, 255));
    }

Here renderLevelStage

@Override
    public void renderWorld(RenderLevelStageEvent e) {
        horrorEvents.draw(e);
    }

Here is how i render every event

  public void draw(RenderLevelStageEvent e) {
        for (HorrorEvent event : currentHorrorEvents) {
            event.tick(e.getPartialTick());
            event.draw(e);
        }
    }

Here is how i render the crow model on the event

@Override
    public void draw(RenderLevelStageEvent e) {
        if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) {

            float arcProgress = getArcProgress(0.25f);
            int alpha = (int) Mth.lerp(arcProgress, 0, 255);

            int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level,
                    blockPos);

            VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow);

            Crow<CreepyBirdHorrorEvent> model = ClientEventHandler
                    .getClient().crow;
            model.setupAnim(this);
            RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(),
                    e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY,
                    alpha);

            builder = ClientEventHandler.bufferSource.getBuffer(eyes);

            RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(),
                    e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY,
                    alpha);
        }
    }

How i render the model

public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset,
                                          Camera camera, PoseStack matrix, VertexConsumer builder, int light,
                                          int overlay, int alpha) {

        matrix.pushPose();

        Vec3 cameraPos = camera.getPosition();

        double finalX = pos.x - cameraPos.x + offset.x;
        double finalY = pos.y - cameraPos.y + offset.y;
        double finalZ = pos.z - cameraPos.z + offset.z;

        matrix.pushPose();
        matrix.translate(finalX, finalY, finalZ);

        matrix.mulPose(Axis.XP.rotationDegrees(180f));

        model.renderToBuffer(matrix, builder, light, overlay, Utils
                .rgba(255, 255, 255, alpha));

        matrix.popPose();

        matrix.popPose();

    }

Thanks in advance

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