Jump to content

[1.20.1] Adding Custom GUI with Slider on Top of Inventory GUI - Help with Implementation


Recommended Posts

Posted

Hi everyone,

I'm working on a mod where I need to display a custom GUI on top of the inventory screen that includes a slider. The goal is to allow the player to select a number using the slider, and then confirm the action, which will split an item stack (similar to shift-clicking, but with a custom number).

I've successfully created custom GUIs before using Screen, but I’m running into a couple of issues when trying to integrate a slider into the inventory screen (AbstractContainerScreen):

I found the slider in the forge package (net.minecraftforge.client.gui.widget.Slider), but I couldn’t find any usages or examples on how to properly implement it or use it in this context.

My Questions:

How can I properly integrate a slider into the custom gui screen ?

Is net.minecraftforge.client.gui.widget.Slider the right class to use for this?

If yes, are there any examples or recommended usages of this Forge slider widget?

If not, what would be a good alternative to create a custom slider (maybe extending AbstractSlider or another class)?

How do I ensure proper interaction between the slider and the rest of the inventory screen?

Any advice, code snippets, or examples would be greatly appreciated!

Thanks in advance for your help!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am trying to make a custom item that converts to another custom item when eaten. The food properties includes "usingConvertsTo(ModItems.ITEM_NAME.get())", however since the item is not yet registered during the registration process, the get() method returns null. Is there any way to work around this?
    • Having problems with forge installation on headless arch linux, regardless of forge-server from yay or manual wget, Cant find class error and results in net/minecraft/world/waypoints/Waypoint$Icon.class   net/minecraft/world/waypoints/Waypoint.class   net/minecraft/world/waypoints/WaypointManager.class   net/minecraft/world/waypoints/WaypointStyleAsset.class   net/minecraft/world/waypoints/WaypointStyleAssets.class   net/minecraft/world/waypoints/WaypointTransmitter$BlockConnection.class   net/minecraft/world/waypoints/WaypointTransmitter$ChunkConnection.class   net/minecraft/world/waypoints/WaypointTransmitter$Connection.class   net/minecraft/world/waypoints/WaypointTransmitter$EntityAzimuthConnection.class   net/minecraft/world/waypoints/WaypointTransmitter$EntityBlockConnection.class   net/minecraft/world/waypoints/WaypointTransmitter$EntityChunkConnection.class   net/minecraft/world/waypoints/WaypointTransmitter.class   version.json   Processor failed, invalid outputs:     /srv/minecraft/./libraries/net/minecraft/server/1.21.6/server-1.21.6-official.jar       Expected: b1448d2c947e923ccd63224defc3b51e5a72a98d       Actual:   5f30bf411bd0d1208baca6b7be1584442f4f6579 There was an error during installation
    • This is my first time setting up a minecraft server, and I had wanted to add modding capabilities with forge but I keep getting errors while installing? I have tried installing several versions of forge but i have ended up getting unable to find class and checksum errors? Same thing when trying yay -S forge-server The only thing that works is installing the vanilla minecraft server from minecraft itself?   net/minecraft/util/parsing/packrat/Atom.class   net/minecraft/util/parsing/packrat/CachedParseState$CacheEntry.class   net/minecraft/util/parsing/packrat/CachedParseState$PositionCache.class   net/minecraft/util/parsing/packrat/CachedParseState$Silent.class   net/minecraft/util/parsing/packrat/CachedParseState$SimpleControl.class   net/minecraft/util/parsing/packrat/CachedParseState.class   net/minecraft/util/parsing/packrat/Control$1.class   net/minecraft/util/parsing/packrat/Control.class   net/minecraft/util/parsing/packrat/DelayedException.class   net/minecraft/util/parsing/packrat/Dictionary$Entry.class   net/minecraft/util/parsing/packrat/Dictionary$Reference.class   net/minecraft/util/parsing/packrat/Dictionary.class   net/minecraft/util/parsing/packrat/ErrorCollector$LongestOnly$MutableErrorEntry.class   net/minecraft/util/parsing/packrat/ErrorCollector$LongestOnly.class   net/minecraft/util/parsing/packrat/ErrorCollector$Nop.class   net/minecraft/util/parsing/packrat/ErrorCollector.class   net/minecraft/util/parsing/packrat/ErrorEntry.class   net/minecraft/util/parsing/packrat/NamedRule.class   net/minecraft/util/parsing/packrat/ParseState.class   net/minecraft/util/parsing/packrat/Rule$RuleAction.class   net/minecraft/util/parsing/packrat/Rule$SimpleRuleAction.class   net/minecraft/util/parsing/packrat/Rule$WrappedTerm.class Processor failed, invalid outputs:     /srv/minecraft/./libraries/net/minecraft/server/1.21.6/server-1.21.6-official.jar       Expected: b1448d2c947e923ccd63224defc3b51e5a72a98d       Actual:   5f30bf411bd0d1208baca6b7be1584442f4f6579 There was an error during installation  
    • Fight with others to gain more hearts.
    • I wanted to try out Immersive railroading mod + Miszko's train resource pack, but everytime i create a world. it just gives me saving world after the map icon shows 100% and then crashes..   latest.log here https://drive.google.com/file/d/14v1pGCoytqyDvVwPayfUkYolmxcZ7z6-/view?usp=sharing
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.