Posted January 13, 201411 yr I'm trying to make a block/entity that when you meet the requirements, will float up and start spinning extremely fast. I have tried looking at the ender crystal code, but I have no idea where to start from.
January 14, 201411 yr Use (if) statements to determine what you want the requirement to be. > Spawn an entity, with the texture of the block to do the render the spinning animation from (EntityEnderCrystal / RenderEnderCrystal) > Use coding from an object that can move with angles (aka render class) to move it up to your desinated location.
January 14, 201411 yr Hi A TileEntity will probably do what you need (with a TileEntitySpecialRenderer), alternatively an Entity spawned by your block as BrighamX suggested. These are both fairly advanced so if you're just a beginner you might find it easier to start with something a bit simpler first. Some vanilla examples are TileEntitySign (with TileEntitySignRenderer) for the TileEntity approach, and EntityHanging (for Picture frames, item frames) for the Entity approach. -TGG
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