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I think this changed in 1.20 version and it is not recommended to use LootTableLoadEvent for this purpose from what I understand from the documentation. So what is the preferred method and is there any examples? These somehow link to the resource files still I guess? Has anyone done this with Global Loot Modifiers?
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Mod has been updated over the years now. 1.16, 1.18, 1.19... Current latest supported Minecraft version is 1.20.6. I'm working on towards newer versions. You can check latest versions from curseforge's site here. https://legacy.curseforge.com/minecraft/mc-mods/useful-tools
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I'm trying to build a minecraft forge mod right now and I get this error all the time: Build file 'S:\SAC\SMM\build.gradle' line: 36 * What went wrong: A problem occurred evaluating root project 'SMM'. > version In line 36, I have tried three different things, all of which haven't worked: version = "1.20-46.0.14" version = "1.20-Forge-46.0.14" version = "1.20-Forge-0.0.1" (0.0.1 is the version of my mod) Help would be scrumptious!
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For some reason, my creative flight with the Ring of Flight from Rings of Ascension and Dragon Armor from Gobber 2, which I have equipped, gets disabled whenever I swap to something else in my hotbar. Does anybody have any idea what is causing this? Is it a mod? Find the mods list here: https://pastebin.com/raw/izB7rWb5
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I get this bug when ever i try to log onto a modded server with my friends. The game says loading world then crashes. internal exeption: io.netty.handler.codec.DecoderExeption:java.lang.IndexOutOfBoundsExeption:readerIndex(12) + length(1) execedes writerIndex(12): pooledUnsafeDirectByteBuf(ridx: 12, widx: 12, cap 12)
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