November 13, 20241 yr helo everyone. I'm running into a problem with the `minecraft.options.keyAttack.setDown(true);` function not working properly. I've hit a wall trying to fix it and can't seem to figure out what's wrong. @Mod(PositionMod.MODID) @Mod.EventBusSubscriber(modid = PositionMod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class PositionMod { private static BlockPos targetPos = null; public static final String MODID = "positionmod"; private static final Minecraft minecraft = Minecraft.getInstance(); public PositionMod() { IEventBus modEventBus = MinecraftForge.EVENT_BUS; modEventBus.register(this); } @SubscribeEvent public void onClientTick(ClientTickEvent event) { if (minecraft.level == null || minecraft.player == null) { return; } minecraft.options.keyAttack.setDown(true); } } for example, in this code, `minecraft.options.keyAttack.setDown(true);` should make it so that I'm continuously swinging my hand or breaking blocks, but it's not working. my mod is on 1.20.1
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