Jump to content

[1.6.4] Adding a event handler for when a player chats


Recommended Posts

I need to make an event handler that catches a event whenever a player sends a chat message.  What I don't know is what event I need to catch.  I was thinking maybe CommandEvent or ClientChatReceivedEvent but I want it to process non-command chats, and I want it to be called when a player sends a chat, not when a player receives a chat.

Link to comment
Share on other sites

i use this in my event handler



    public void TwistedChatEvent(ServerChatEvent event) {

        String chatMessage = event.message;

        //System.out.println("message reads :"+chatMessage);

if (chatMessage.startsWith("test") && chatMessage.endsWith("sound")) {

            SoundHandler.onEntityPlay("bunnyRelease", event.player.worldObj, event.player, 1, 1);


        if (chatMessage.contains("need")&& chatMessage.contains("name")){//for future use

            System.out.println("wow it worked");




hope that helps


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.